- sendinv and sendaddress are sometimes being sent to connections that
haven't been established yet, resulting in complaints about stream
mismatch. The error should only be displayed once the connection has
been established and the remote node provides its stream number
- Missing renamed to PendingDownload
- PendingDownload now only retries 3 times rather than 6 to dowload an
object
- Added PendingUpload, replacing invQueueSize
- PendingUpload has both the "len" method (number of objects not
uploaded) as well as "progress" method, which is a float from 0
(nothing done) to 1 (all uploaded) which considers not only objects
but also how many nodes they are uploaded to
- PendingUpload tracks when the object is successfully uploaded to the
remote node instead of just adding an arbitrary time after they have
been send the corresponding "inv"
- Network status tab's "Objects to be synced" shows the sum of
PendingUpload and PendingDownload sizes
- send buffer to send multiple commands in one TCP packet
- recv/send operation size now based on bandwith limit
- send queue limited to 100 entries
- buffer getdata commands to fill send queue, instead of waiting for the
data packet to arrive first (i.e. allow getdata to work asynchronously)
- SSL handshake would often fail, because verack packet was being sent
at the same time as the do_handshake was executed in a different
thread. This makes it so that do_handshake waits until verack is done
sending.
- also minor modifications in SSLContext initialisation
- fixes errors introduced in the earlier refactoring
- more variables moved to state.py
- path finding functions moved to paths.py
- remembers IPv6 network unreachable (in the future can be used to skip
IPv6 for a while)
- got rid of shared config parser and made it into a singleton
- refactored safeConfigGetBoolean as a method of the config singleton
- refactored safeConfigGet as a method of the config singleton
- moved softwareVersion from shared.py into version.py
- moved some global variables from shared.py into state.py
- moved some protocol-specific functions from shared.py into protocol.py
Fixes#118
- changed almost all "print" into logger
- threads have nicer names
- logger can have configuration in "logger.dat" in the same directory as
"keys.dat", and the logger will pick the one named "default" to replace
the "console" and "file" that are in PyBitmessage otherwise
Example file for logging to syslog:
[loggers]
keys = root,syslog
[logger_root]
level=NOTSET
handlers=syslog
[logger_syslog]
level=DEBUG
handlers=syslog
qualname=default
[handlers]
keys = syslog
[handler_syslog]
class = handlers.SysLogHandler
formatter = syslog
level = DEBUG
args=(('localhost', handlers.SYSLOG_UDP_PORT),
handlers.SysLogHandler.LOG_LOCAL7)
[formatters]
keys = syslog
[formatter_syslog]
format=%(asctime)s %(threadName)s %(filename)s@%(lineno)d %(message)s
datefmt=%b %d %H:%M:%S
It will now listen on an IPv6 socket if possible or fall back to IPv4
if that doesn't work. It will no longer filter out all IPv6 addresses
and instead it will only filter out those that point to the local
network.
It looks like the DNS bootstrapping should just automatically work
because getaddrinfo already returns IPv6 addresses from the AAAA
record.
In order to convert from the ASCII representation of IPv6 addresses
and back we need inet_ntop and inet_pton. Python 2 doesn't currently
provide these for Windows so instead this patch provides a hot patch
to the socket module which wraps WSAStringToAddress and
WSAAddressToString using ctypes.
Until now many parts of the code assumed that IP addresses are
unique for peers. However, more than one Bitmessage instance might
be running with a given IP address due to multi-user systems or
firewalls.