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PyBitmessage-2024-11-30/src/network/udp.py
2020-01-08 12:53:04 +05:30

153 lines
4.8 KiB
Python

"""
UDP protocol handler
"""
import logging
import socket
import time
import protocol
import state
from bmproto import BMProto
from node import Peer
from objectracker import ObjectTracker
from queues import receiveDataQueue
logger = logging.getLogger('default')
class UDPSocket(BMProto): # pylint: disable=too-many-instance-attributes
"""Bitmessage protocol over UDP (class)"""
port = 8444
announceInterval = 60
def __init__(self, host=None, sock=None, announcing=False):
# pylint: disable=bad-super-call
super(BMProto, self).__init__(sock=sock)
self.verackReceived = True
self.verackSent = True
# .. todo:: sort out streams
self.streams = [1]
self.fullyEstablished = True
self.connectedAt = 0
self.skipUntil = 0
if sock is None:
if host is None:
host = ''
self.create_socket(
socket.AF_INET6 if ":" in host else socket.AF_INET,
socket.SOCK_DGRAM
)
self.set_socket_reuse()
logger.info("Binding UDP socket to %s:%i", host, self.port)
self.socket.bind((host, self.port))
else:
self.socket = sock
self.set_socket_reuse()
self.listening = Peer(*self.socket.getsockname())
self.destination = Peer(*self.socket.getsockname())
ObjectTracker.__init__(self)
self.connecting = False
self.connected = True
self.announcing = announcing
self.set_state("bm_header", expectBytes=protocol.Header.size)
def set_socket_reuse(self):
"""Set socket reuse option"""
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
try:
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEPORT, 1)
except AttributeError:
pass
# disable most commands before doing research / testing
# only addr (peer discovery), error and object are implemented
def bm_command_getdata(self):
# return BMProto.bm_command_getdata(self)
return True
def bm_command_inv(self):
# return BMProto.bm_command_inv(self)
return True
def bm_command_addr(self):
addresses = self._decode_addr()
# only allow peer discovery from private IPs in order to avoid
# attacks from random IPs on the internet
if not self.local:
return True
remoteport = False
for seenTime, stream, _, ip, port in addresses:
decodedIP = protocol.checkIPAddress(str(ip))
if stream not in state.streamsInWhichIAmParticipating:
continue
if (seenTime < time.time() - self.maxTimeOffset
or seenTime > time.time() + self.maxTimeOffset):
continue
if decodedIP is False:
# if the address isn't local, interpret it as
# the host's own announcement
remoteport = port
if remoteport is False:
return True
logger.debug(
"received peer discovery from %s:%i (port %i):",
self.destination.host, self.destination.port, remoteport)
if self.local:
state.discoveredPeers[Peer(self.destination.host, remoteport)] = \
time.time()
return True
def bm_command_portcheck(self):
return True
def bm_command_ping(self):
return True
def bm_command_pong(self):
return True
def bm_command_verack(self):
return True
def bm_command_version(self):
return True
def handle_connect(self):
return
def writable(self):
return self.write_buf
def readable(self):
return len(self.read_buf) < self._buf_len
def handle_read(self):
try:
(recdata, addr) = self.socket.recvfrom(self._buf_len)
except socket.error as e:
logger.error("socket error: %s", e)
return
self.destination = Peer(*addr)
encodedAddr = protocol.encodeHost(addr[0])
self.local = bool(protocol.checkIPAddress(encodedAddr, True))
# overwrite the old buffer to avoid mixing data and so that
# self.local works correctly
self.read_buf[0:] = recdata
self.bm_proto_reset()
receiveDataQueue.put(self.listening)
def handle_write(self):
try:
retval = self.socket.sendto(
self.write_buf, ('<broadcast>', self.port))
except socket.error as e:
logger.error("socket error on sendto: %s", e)
if e.errno == 101:
self.announcing = False
self.socket.close()
retval = 0
self.slice_write_buf(retval)