the desktop sound theme, with pycanberra for example. Plugin name should
start with 'theme' in that case, whereas the name of plugins playing the
sound file starts with 'file'.
- don't treat "@" in label as an email address
- ask for confirmation before autoregistering. It confused some
newbies into thinking that bitmessage requires payment
- calling "shutdown" now cleanly shuts down PyBitmessage, however the
call may not return so you need to add an error handler to the call.
With python for example, wrap the "shutdown()" in
"try:/except socket.error"
- allow loopback addresses, now you can bind different loopback IP
addresses on a single system and they will auto-cross-connect
- always listen for discovery on 0.0.0.0
- [network] - bind now also applies for the TCP socket as well as UDP
socket
- closing socket iterator fix
- get rid of per-connection writeQueue/receiveQueue, and instead use
strings and locking
- minor code cleanup
- all state handlers now should set expectBytes
- almost all data processing happens in ReceiveDataThread, and
AsyncoreThread is almost only I/O (plus TLS). AsyncoreThread simply
puts the connection object into the queue when it has some data for
processing
- allow poll, epoll and kqueue handlers. kqueue is untested and
unoptimised, poll and epoll seem to work ok (linux)
- stack depth threshold handler in decode_payload_content, this is
recursive and I think was causing occasional RuntimeErrors. Fixes#964
- longer asyncore loops, as now data is handled in ReceiveDataThread
- randomise node order when deciding what to download. Should prevent
retries being stuck to the same node
- socks cleanup (socks5 works ok, socks4a untested but should work too)
- implemented by ignoring getdata during the delay rather than sleeping
as it was in the threaded model
- it can happen that a valid getdata request is received during the
delay. A node should be implemented in a way that retries to download,
that may not be the case with older PyBitmessage versions or other
implementations
- now tracks downloads globally too, so it doesn't request the same
object from multiple peers at the same time
- retries at the earliest every minute
- stops trying to download an object after an hour
- minor fixes in retrying downloading invalid objects
- outbound peers now have a rating
- it's also shown in the network status tab
- currently it's between -1 to +1, changes by 0.1 steps and uses a
hyperbolic function 0.05/(1.0 - rating) to convert rating to
probability with which we should connect to that node when randomly
chosen
- it increases when we successfully establish a full outbound connection
to a node, and decreases when we fail to do that
- onion nodes have priority when using SOCKS
- this thread is for spreading new/updated addresses in active
connections, analogous to the InvThread
- it doesn't do anything yet, this is just a dummy queue at the moment
- not used yet, just an inactive helper function
- I received feedback that OpenSSL.rand isn't more secure than
os.urandom. I read several debates/analyses about it and concur
- should prevent the same object being re-requested indefinitely
- locking for object tracking
- move SSL-specific error handling to TLSDispatcher
- observe maximum connection limit when accepting a new connection
- stack depth test (for debugging purposes)
- separate download thread
- connection pool init moved to main thread