139 lines
4.9 KiB
Python
139 lines
4.9 KiB
Python
import socket
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import struct
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from proxy import Proxy, ProxyError, GeneralProxyError
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class Socks4aError(ProxyError):
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"""SOCKS4a error base class"""
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errorCodes = (
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"Request granted",
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"Request rejected or failed",
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"Request rejected because SOCKS server cannot connect to identd"
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" on the client",
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"Request rejected because the client program and identd report"
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" different user-ids",
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"Unknown error"
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)
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class Socks4a(Proxy):
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"""SOCKS4a proxy class"""
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def __init__(self, address=None):
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Proxy.__init__(self, address)
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self.ipaddr = None
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self.destport = address[1]
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def state_init(self):
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"""Protocol initialisation (before connection is established)"""
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self.set_state("auth_done", 0)
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return True
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def state_pre_connect(self):
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"""Handle feedback from SOCKS4a while it is connecting on our behalf"""
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# Get the response
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if self.read_buf[0:1] != chr(0x00).encode():
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# bad data
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self.close()
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raise GeneralProxyError(1)
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elif self.read_buf[1:2] != chr(0x5A).encode():
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# Connection failed
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self.close()
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if ord(self.read_buf[1:2]) in (91, 92, 93):
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# socks 4 error
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raise Socks4aError(ord(self.read_buf[1:2]) - 90)
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else:
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raise Socks4aError(4)
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# Get the bound address/port
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self.boundport = struct.unpack(">H", self.read_buf[2:4])[0]
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self.boundaddr = self.read_buf[4:]
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self.__proxysockname = (self.boundaddr, self.boundport)
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if self.ipaddr:
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self.__proxypeername = (
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socket.inet_ntoa(self.ipaddr), self.destination[1])
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else:
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self.__proxypeername = (self.destination[0], self.destport)
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self.set_state("proxy_handshake_done", length=8)
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return True
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def proxy_sock_name(self):
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"""
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Handle return value when using SOCKS4a for DNS resolving
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instead of connecting.
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"""
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return socket.inet_ntoa(self.__proxysockname[0])
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class Socks4aConnection(Socks4a):
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"""Child SOCKS4a class used for making outbound connections."""
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def __init__(self, address):
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Socks4a.__init__(self, address=address)
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def state_auth_done(self):
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"""Request connection to be made"""
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# Now we can request the actual connection
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rmtrslv = False
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self.append_write_buf(
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struct.pack('>BBH', 0x04, 0x01, self.destination[1]))
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# If the given destination address is an IP address, we'll
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# use the IPv4 address request even if remote resolving was specified.
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try:
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self.ipaddr = socket.inet_aton(self.destination[0])
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self.append_write_buf(self.ipaddr)
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except socket.error:
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# Well it's not an IP number, so it's probably a DNS name.
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if Proxy._remote_dns:
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# Resolve remotely
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rmtrslv = True
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self.ipaddr = None
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self.append_write_buf(
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struct.pack("BBBB", 0x00, 0x00, 0x00, 0x01))
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else:
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# Resolve locally
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self.ipaddr = socket.inet_aton(
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socket.gethostbyname(self.destination[0]))
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self.append_write_buf(self.ipaddr)
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if self._auth:
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self.append_write_buf(self._auth[0])
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self.append_write_buf(chr(0x00).encode())
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if rmtrslv:
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self.append_write_buf(self.destination[0] + chr(0x00).encode())
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self.set_state("pre_connect", length=0, expectBytes=8)
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return True
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def state_pre_connect(self):
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"""Tell SOCKS4a to initiate a connection"""
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try:
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return Socks4a.state_pre_connect(self)
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except Socks4aError as e:
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self.close_reason = e.message
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self.set_state("close")
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class Socks4aResolver(Socks4a):
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"""DNS resolver class using SOCKS4a"""
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def __init__(self, host):
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self.host = host
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self.port = 8444
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Socks4a.__init__(self, address=(self.host, self.port))
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def state_auth_done(self):
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# Now we can request the actual connection
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self.append_write_buf(
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struct.pack('>BBH', 0x04, 0xF0, self.destination[1]))
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self.append_write_buf(struct.pack("BBBB", 0x00, 0x00, 0x00, 0x01))
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if self._auth:
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self.append_write_buf(self._auth[0])
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self.append_write_buf(chr(0x00).encode())
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self.append_write_buf(self.host + chr(0x00).encode())
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self.set_state("pre_connect", length=0, expectBytes=8)
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return True
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def resolved(self):
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"""
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Resolving is done, process the return value. To use this within
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PyBitmessage, a callback needs to be implemented which hasn't
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been done yet.
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"""
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print "Resolved %s as %s" % (self.host, self.proxy_sock_name())
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