Peter Surda
6d2a75bfc9
- send buffer to send multiple commands in one TCP packet - recv/send operation size now based on bandwith limit - send queue limited to 100 entries - buffer getdata commands to fill send queue, instead of waiting for the data packet to arrive first (i.e. allow getdata to work asynchronously)
190 lines
9.5 KiB
Python
190 lines
9.5 KiB
Python
import errno
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import time
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import threading
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import Queue
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from struct import unpack, pack
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import hashlib
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import random
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import sys
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import socket
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from helper_generic import addDataPadding
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from class_objectHashHolder import *
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from addresses import *
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from debug import logger
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import protocol
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import state
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import throttle
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# Every connection to a peer has a sendDataThread (and also a
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# receiveDataThread).
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class sendDataThread(threading.Thread):
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def __init__(self, sendDataThreadQueue):
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threading.Thread.__init__(self, name="sendData")
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self.sendDataThreadQueue = sendDataThreadQueue
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state.sendDataQueues.append(self.sendDataThreadQueue)
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self.data = ''
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self.objectHashHolderInstance = objectHashHolder(self.sendDataThreadQueue)
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self.objectHashHolderInstance.start()
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self.connectionIsOrWasFullyEstablished = False
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def setup(
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self,
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sock,
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HOST,
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PORT,
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streamNumber,
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someObjectsOfWhichThisRemoteNodeIsAlreadyAware):
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self.sock = sock
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self.peer = state.Peer(HOST, PORT)
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self.name = "sendData-" + self.peer.host.replace(":", ".") # log parser field separator
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self.streamNumber = streamNumber
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self.services = 0
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self.buffer = ""
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self.initiatedConnection = False
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self.remoteProtocolVersion = - \
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1 # This must be set using setRemoteProtocolVersion command which is sent through the self.sendDataThreadQueue queue.
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self.lastTimeISentData = int(
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time.time()) # If this value increases beyond five minutes ago, we'll send a pong message to keep the connection alive.
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self.someObjectsOfWhichThisRemoteNodeIsAlreadyAware = someObjectsOfWhichThisRemoteNodeIsAlreadyAware
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if self.streamNumber == -1: # This was an incoming connection.
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self.initiatedConnection = False
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else:
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self.initiatedConnection = True
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logger.debug('The streamNumber of this sendDataThread (ID: ' + str(id(self)) + ') at setup() is' + str(self.streamNumber))
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def sendVersionMessage(self):
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datatosend = protocol.assembleVersionMessage(
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self.peer.host, self.peer.port, self.streamNumber, not self.initiatedConnection) # the IP and port of the remote host, and my streamNumber.
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logger.debug('Sending version packet: ' + repr(datatosend))
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try:
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self.sendBytes(datatosend)
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except Exception as err:
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# if not 'Bad file descriptor' in err:
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logger.error('sock.sendall error: %s\n' % err)
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self.versionSent = 1
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def sendBytes(self, data = ""):
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self.buffer += data
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if len(self.buffer) < throttle.SendThrottle().chunkSize and self.sendDataThreadQueue.qsize() > 1:
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return
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while self.buffer and state.shutdown == 0:
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try:
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if ((self.services & protocol.NODE_SSL == protocol.NODE_SSL) and
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self.connectionIsOrWasFullyEstablished and
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protocol.haveSSL(not self.initiatedConnection)):
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amountSent = self.sslSock.send(self.buffer[:throttle.SendThrottle().chunkSize])
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else:
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amountSent = self.sock.send(self.buffer[:throttle.SendThrottle().chunkSize])
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except socket.error as e:
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if e.errno == errno.EAGAIN:
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continue
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raise
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throttle.SendThrottle().wait(amountSent)
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self.lastTimeISentData = int(time.time())
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self.buffer = self.buffer[amountSent:]
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def run(self):
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logger.debug('sendDataThread starting. ID: ' + str(id(self)) + '. Number of queues in sendDataQueues: ' + str(len(state.sendDataQueues)))
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while True:
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self.sendBytes()
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deststream, command, data = self.sendDataThreadQueue.get()
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if deststream == self.streamNumber or deststream == 0:
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if command == 'shutdown':
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logger.debug('sendDataThread (associated with ' + str(self.peer) + ') ID: ' + str(id(self)) + ' shutting down now.')
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break
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# When you receive an incoming connection, a sendDataThread is
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# created even though you don't yet know what stream number the
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# remote peer is interested in. They will tell you in a version
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# message and if you too are interested in that stream then you
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# will continue on with the connection and will set the
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# streamNumber of this send data thread here:
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elif command == 'setStreamNumber':
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self.streamNumber = data
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logger.debug('setting the stream number in the sendData thread (ID: ' + str(id(self)) + ') to ' + str(self.streamNumber))
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elif command == 'setRemoteProtocolVersion':
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specifiedRemoteProtocolVersion = data
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logger.debug('setting the remote node\'s protocol version in the sendDataThread (ID: ' + str(id(self)) + ') to ' + str(specifiedRemoteProtocolVersion))
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self.remoteProtocolVersion = specifiedRemoteProtocolVersion
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elif command == 'advertisepeer':
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self.objectHashHolderInstance.holdPeer(data)
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elif command == 'sendaddr':
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if self.connectionIsOrWasFullyEstablished: # only send addr messages if we have sent and heard a verack from the remote node
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numberOfAddressesInAddrMessage = len(data)
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payload = ''
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for hostDetails in data:
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timeLastReceivedMessageFromThisNode, streamNumber, services, host, port = hostDetails
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payload += pack(
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'>Q', timeLastReceivedMessageFromThisNode) # now uses 64-bit time
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payload += pack('>I', streamNumber)
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payload += pack(
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'>q', services) # service bit flags offered by this node
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payload += protocol.encodeHost(host)
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payload += pack('>H', port)
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payload = encodeVarint(numberOfAddressesInAddrMessage) + payload
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packet = protocol.CreatePacket('addr', payload)
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try:
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self.sendBytes(packet)
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except:
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logger.error('sendaddr: self.sock.sendall failed')
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break
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elif command == 'advertiseobject':
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self.objectHashHolderInstance.holdHash(data)
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elif command == 'sendinv':
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if self.connectionIsOrWasFullyEstablished: # only send inv messages if we have send and heard a verack from the remote node
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payload = ''
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for hash in data:
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if hash not in self.someObjectsOfWhichThisRemoteNodeIsAlreadyAware:
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payload += hash
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if payload != '':
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payload = encodeVarint(len(payload)/32) + payload
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packet = protocol.CreatePacket('inv', payload)
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try:
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self.sendBytes(packet)
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except:
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logger.error('sendinv: self.sock.sendall failed')
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break
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elif command == 'pong':
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self.someObjectsOfWhichThisRemoteNodeIsAlreadyAware.clear() # To save memory, let us clear this data structure from time to time. As its function is to help us keep from sending inv messages to peers which sent us the same inv message mere seconds earlier, it will be fine to clear this data structure from time to time.
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if self.lastTimeISentData < (int(time.time()) - 298):
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# Send out a pong message to keep the connection alive.
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logger.debug('Sending pong to ' + str(self.peer) + ' to keep connection alive.')
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packet = protocol.CreatePacket('pong')
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try:
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self.sendBytes(packet)
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except:
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logger.error('send pong failed')
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break
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elif command == 'sendRawData':
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try:
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self.sendBytes(data)
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except:
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logger.error('Sending of data to ' + str(self.peer) + ' failed. sendDataThread thread ' + str(self) + ' ending now.', exc_info=True)
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break
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elif command == 'connectionIsOrWasFullyEstablished':
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self.connectionIsOrWasFullyEstablished = True
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self.services, self.sslSock = data
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else:
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logger.error('sendDataThread ID: ' + str(id(self)) + ' ignoring command ' + command + ' because the thread is not in stream' + str(deststream))
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self.sendDataThreadQueue.task_done()
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self.sendDataThreadQueue.task_done()
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try:
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self.sock.shutdown(socket.SHUT_RDWR)
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self.sock.close()
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except:
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pass
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state.sendDataQueues.remove(self.sendDataThreadQueue)
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logger.info('sendDataThread ending. ID: ' + str(id(self)) + '. Number of queues in sendDataQueues: ' + str(len(state.sendDataQueues)))
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self.objectHashHolderInstance.close()
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