added recipe for bitmessage hash
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89cef2cf8c
commit
b4da58a0c4
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@ -0,0 +1,50 @@
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from pythonforandroid.toolchain import Recipe, shprint, shutil, current_directory
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from os.path import exists, join
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import os
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import sys
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from multiprocessing import cpu_count
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import sh
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class BitmsghashRecipe(Recipe):
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# This could also inherit from PythonRecipe etc. if you want to
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# use their pre-written build processes
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url = 'https://github.com/surbhicis/bitmsghash/archive/master.zip'
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# {version} will be replaced with self.version when downloading
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depends = ['openssl']
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conflicts = []
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def get_recipe_env(self, arch=None):
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env = super(BitmsghashRecipe, self).get_recipe_env(arch)
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r = Recipe.get_recipe('openssl', self.ctx)
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b = r.get_build_dir(arch.arch)
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env['CCFLAGS'] = env['CFLAGS'] = \
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env['CFLAGS'] + ' -I{openssl_build_path}/include ' \
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'-I{openssl_build_path}/include/openssl'.format(
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openssl_build_path=b)
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env['LDFLAGS'] = \
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env['LDFLAGS'] + ' -L{openssl_build_path} ' \
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'-lcrypto{openssl_version} ' \
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'-lssl{openssl_version}'.format(
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openssl_build_path=b,
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openssl_version=r.version)
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return env
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def should_build(self, arch=None):
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super(BitmsghashRecipe, self).should_build(arch)
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return not exists(
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join(self.ctx.get_libs_dir(arch.arch), 'libbitmsghash.so'))
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def build_arch(self, arch=None):
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super(BitmsghashRecipe, self).build_arch(arch)
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env = self.get_recipe_env(arch)
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with current_directory(join(self.get_build_dir(arch.arch))):
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dst_dir = join(self.get_build_dir(arch.arch))
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shprint(sh.make, '-j', str(cpu_count()), _env=env)
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self.install_libs(arch, '{}/libbitmsghash.so'.format(dst_dir),
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'libbitmsghash.so')
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recipe = BitmsghashRecipe()
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@ -817,7 +817,7 @@ class NavigateApp(MDApp):
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try:
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self.root.ids.sc5.children[1].active = True
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except Exception as e:
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self.root.ids.sc5.children[0].children[1].active = False
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self.root.ids.sc5.children[0].children[1].active = True
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Clock.schedule_once(partial(self.load_screen_callback, instance), 1)
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def load_screen_callback(self, instance, dt=0):
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@ -835,9 +835,9 @@ class NavigateApp(MDApp):
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self.root.ids.sc17.children[0].children[1].active = False
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elif instance.text == 'Trash':
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# self.root.ids.sc5.ids.ml.clear_widgets()
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self.root.ids.sc5.init_ui(0)
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# self.root.ids.sc5.clear_widgets()
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# self.root.ids.sc5.add_widget(Trash())
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# self.root.ids.sc5.init_ui(0)
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self.root.ids.sc5.clear_widgets()
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self.root.ids.sc5.add_widget(Trash())
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try:
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self.root.ids.sc5.children[1].active = False
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except Exception as e:
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@ -46,15 +46,14 @@ requirements =
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libiconv,
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libzbar,
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pillow,
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#bitmsghash,
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bitmsghash,
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#git+https://github.com/navjotcis/KivyMD#egg=kivymd,
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git+https://github.com/kivymd/KivyMD#egg=kivymd,
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#kivymd,
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kivy-garden,
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kivy-garden,
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qrcode,
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msgpack
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# (str) Custom source folders for requirements
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# Sets custom source for any requirements with recipes
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# requirements.source.kivy = ../../kivy
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@ -66,9 +65,9 @@ garden_requirements = qrcode
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#presplash.filename = %(source.dir)s/data/presplash.png
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# (str) Icon of the application
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#icon.filename = %(source.dir)s/logo.png
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#icon.filename = %(source.dir)s/data/icon.png
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# (str) Supported orientation (one of landscape, portrait or all)
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# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
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orientation = portrait
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# (list) List of service to declare
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@ -140,7 +139,7 @@ android.sdk = 20
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# agreements. This is intended for automation only. If set to False,
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# the default, you will be shown the license when first running
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# buildozer.
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# android.accept_sdk_license = False
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# android.accept_sdk_license = True
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# (str) Android entry point, default is ok for Kivy-based app
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#android.entrypoint = org.renpy.android.PythonActivity
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@ -161,11 +160,11 @@ android.sdk = 20
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# their classes. Don't add jars that you do not need, since extra jars can slow
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# down the build process. Allows wildcards matching, for example:
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# OUYA-ODK/libs/*.jar
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#android.add_jars = libs/*.jar
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#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
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# (list) List of Java files to add to the android project (can be java or a
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# directory containing the files)
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#android.add_src = Config.java
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#android.add_src =
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# (list) Android AAR archives to add (currently works only with sdl2_gradle
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# bootstrap)
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@ -195,9 +194,6 @@ android.sdk = 20
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# (list) Java classes to add as activities to the manifest.
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#android.add_activites = com.example.ExampleActivity
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# (str) python-for-android branch to use, defaults to stable
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# p4a.branch = master
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# (str) OUYA Console category. Should be one of GAME or APP
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# If you leave this blank, OUYA support will not be enabled
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#android.ouya.category = GAME
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@ -252,7 +248,7 @@ android.arch = armeabi-v7a
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p4a.branch = develop
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# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
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# p4a.source_dir = /home/cis/Music/androidp4a/python-for-android
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#p4a.source_dir =
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# (str) The directory in which python-for-android should look for your own build recipes (if any)
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p4a.local_recipes = %(source.dir)s/bitmessagekivy/android/python-for-android/recipes/
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