ifshared.maximumLengthOfTimeToBotherResendingMessages<432000:# If the time period is less than 5 hours, we give zero values to all fields. No message will be sent again.
QMessageBox.about(self,_translate("MainWindow","Will not resend ever"),_translate(
self.label_8.setText(_translate("settingsDialog","When someone sends you a message, their computer must first complete some work. The difficulty of this work, by default, is 1. You may raise this default for new addresses you create by changing the values here. Any new addresses you create will require senders to meet the higher difficulty. There is one exception: if you add a friend or acquaintance to your address book, Bitmessage will automatically notify them when you next send a message that they need only complete the minimum amount of work: difficulty 1. ",None))
self.label_12.setText(_translate("settingsDialog","The \'Small message difficulty\' mostly only affects the difficulty of sending small messages. Doubling this value makes it almost twice as difficult to send a small message but doesn\'t really affect large messages.",None))
self.label_10.setText(_translate("settingsDialog","The \'Total difficulty\' affects the absolute amount of work the sender must complete. Doubling this value doubles the amount of work.",None))
self.label_8.setText(_translate("settingsDialog","When someone sends you a message, their computer must first complete some work. The difficulty of this work, by default, is 1. You may raise this default for new addresses you create by changing the values here. Any new addresses you create will require senders to meet the higher difficulty. There is one exception: if you add a friend or acquaintance to your address book, Bitmessage will automatically notify them when you next send a message that they need only complete the minimum amount of work: difficulty 1. ",None))
self.label_12.setText(_translate("settingsDialog","The \'Small message difficulty\' mostly only affects the difficulty of sending small messages. Doubling this value makes it almost twice as difficult to send a small message but doesn\'t really affect large messages.",None))
self.label_15.setText(_translate("settingsDialog","Here you may set the maximum amount of work you are willing to do to send a message to another person. Setting these values to 0 means that any value is acceptable.",None))
self.label_13.setText(_translate("settingsDialog","Maximum acceptable total difficulty:",None))
#start:UI setting to stop trying to send messages after X hours/days/months
self.tabWidgetSettings.setTabText(self.tabWidgetSettings.indexOf(self.tabResendingMessagesAdjustment),_translate("settingsDialog","Adjusting time period to stop sending messages",None))
self.label_19.setText(_translate("settingsDialog","<html><head/><body><p>If you send a message to someone and he is offline for more than two and a half days, Bitmessage will send the message again after an additional two and a half days. This will be continued with exponential backoff forever. Μessages will continue to be sent after 5, 10, 20 days etc. until the receiver gets them.</p><p> Leaving all the input fields blank means the default behavior which will continue the resending with exponential backoff.</p><p> Setting these values to 0/0/0 or less than 5 days mean that the client will not resend any messages.</p><p> Here you can adjust Bitmessage to stop trying to send messages after X hours/days/months.</p></body></html>",None))
self.label_20.setText(_translate("settingsDialog","Time in hours/days/months:",None))
self.label_16.setText(_translate("settingsDialog","<html><head/><body><p>Bitmessage can utilize a different Bitcoin-based program called Namecoin to make addresses human-friendly. For example, instead of having to tell your friend your long Bitmessage address, you can simply tell him to send a message to <span style=\" font-style:italic;\">test. </span></p><p>(Getting your own Bitmessage address into Namecoin is still rather difficult).</p><p>Bitmessage can use either namecoind directly or a running nmcontrol instance.</p></body></html>",None))
self.label_7.setText(_translate("settingsDialog","<html><head/><body><p>By default, if you send a message to someone and he is offline for more than two days, Bitmessage will send the message again after an additional two days. This will be continued with exponential backoff forever; messages will be resent after 5, 10, 20 days ect. until the receiver acknowledges them. Here you may change that behavior by having Bitmessage give up after a certain number of days or months.</p><p>Leave these input fields blank for the default behavior. </p></body></html>",None))
self.label_19.setText(_translate("settingsDialog","Give up after",None))
<string>The 'Small message difficulty' mostly only affects the difficulty of sending small messages. Doubling this value makes it almost twice as difficult to send a small message but doesn't really affect large messages.</string>
<string>The 'Small message difficulty' mostly only affects the difficulty of sending small messages. Doubling this value makes it almost twice as difficult to send a small message but doesn't really affect large messages.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="0" colspan="3">
<widget class="QLabel" name="label_10">
<property name="text">
<string>The 'Total difficulty' affects the absolute amount of work the sender must complete. Doubling this value doubles the amount of work.</string>
<string><html><head/><body><p>By default, if you send a message to someone and he is offline for more than two days, Bitmessage will send the message again after an additional two days. This will be continued with exponential backoff forever; messages will be resent after 5, 10, 20 days ect. until the receiver acknowledges them. Here you may change that behavior by having Bitmessage give up after a certain number of days or months.</p><p>Leave these input fields blank for the default behavior. </p></body></html></string>
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