Peter Surda
ba4162d7fe
- get rid of per-connection writeQueue/receiveQueue, and instead use strings and locking - minor code cleanup - all state handlers now should set expectBytes - almost all data processing happens in ReceiveDataThread, and AsyncoreThread is almost only I/O (plus TLS). AsyncoreThread simply puts the connection object into the queue when it has some data for processing - allow poll, epoll and kqueue handlers. kqueue is untested and unoptimised, poll and epoll seem to work ok (linux) - stack depth threshold handler in decode_payload_content, this is recursive and I think was causing occasional RuntimeErrors. Fixes #964 - longer asyncore loops, as now data is handled in ReceiveDataThread - randomise node order when deciding what to download. Should prevent retries being stuck to the same node - socks cleanup (socks5 works ok, socks4a untested but should work too)
171 lines
5.9 KiB
Python
171 lines
5.9 KiB
Python
import time
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import Queue
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import socket
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from debug import logger
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from network.advanceddispatcher import AdvancedDispatcher
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from network.bmproto import BMProtoError, BMProtoInsufficientDataError, BMProto
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from network.bmobject import BMObject, BMObjectInsufficientPOWError, BMObjectInvalidDataError, BMObjectExpiredError, BMObjectInvalidError, BMObjectAlreadyHaveError
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import network.asyncore_pollchoose as asyncore
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from network.objectracker import ObjectTracker
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from queues import objectProcessorQueue, peerDiscoveryQueue, UISignalQueue, receiveDataQueue
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import state
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import protocol
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class UDPSocket(BMProto):
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port = 8444
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announceInterval = 60
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def __init__(self, host=None, sock=None):
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super(BMProto, self).__init__(sock=sock)
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self.verackReceived = True
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self.verackSent = True
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# TODO sort out streams
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self.streams = [1]
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self.fullyEstablished = True
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self.connectedAt = 0
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self.skipUntil = 0
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if sock is None:
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if host is None:
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host = ''
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if ":" in host:
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self.create_socket(socket.AF_INET6, socket.SOCK_DGRAM)
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else:
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self.create_socket(socket.AF_INET, socket.SOCK_DGRAM)
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logger.info("Binding UDP socket to %s:%i", host, UDPSocket.port)
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self.socket.bind((host, UDPSocket.port))
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#BINDTODEVICE is only available on linux and requires root
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#try:
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#print "binding to %s" % (host)
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#self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_BINDTODEVICE, host)
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#except AttributeError:
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else:
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self.socket = sock
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self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
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self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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try:
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self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEPORT, 1)
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except AttributeError:
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pass
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self.listening = state.Peer(self.socket.getsockname()[0], self.socket.getsockname()[1])
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self.destination = state.Peer(self.socket.getsockname()[0], self.socket.getsockname()[1])
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ObjectTracker.__init__(self)
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self.connecting = False
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self.connected = True
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self.set_state("bm_header", expectBytes=protocol.Header.size)
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def state_bm_command(self):
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BMProto.state_bm_command(self)
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# disable most commands before doing research / testing
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# only addr (peer discovery), error and object are implemented
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def bm_command_error(self):
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return BMProto.bm_command_error(self)
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def bm_command_getdata(self):
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return True
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# return BMProto.bm_command_getdata(self)
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def bm_command_inv(self):
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return True
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# return BMProto.bm_command_inv(self)
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def bm_command_object(self):
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return BMProto.bm_command_object(self)
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def bm_command_addr(self):
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# BMProto.bm_command_object(self)
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addresses = self._decode_addr()
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# only allow peer discovery from private IPs in order to avoid attacks from random IPs on the internet
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if not self.local:
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return True
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remoteport = False
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for i in addresses:
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seenTime, stream, services, ip, port = i
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decodedIP = protocol.checkIPAddress(ip)
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if stream not in state.streamsInWhichIAmParticipating:
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continue
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if seenTime < time.time() - BMProto.maxTimeOffset or seenTime > time.time() + BMProto.maxTimeOffset:
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continue
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if decodedIP is False:
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# if the address isn't local, interpret it as the hosts' own announcement
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remoteport = port
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if remoteport is False:
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return True
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logger.debug("received peer discovery from %s:%i (port %i):", self.destination.host, self.destination.port, remoteport)
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if self.local:
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peerDiscoveryQueue.put(state.Peer(self.destination.host, remoteport))
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return True
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def bm_command_portcheck(self):
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return True
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def bm_command_ping(self):
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return True
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def bm_command_pong(self):
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return True
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def bm_command_verack(self):
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return True
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def bm_command_version(self):
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return True
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def handle_connect(self):
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return
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def writable(self):
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return self.write_buf
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def readable(self):
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return len(self.read_buf) < AdvancedDispatcher._buf_len
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def handle_read(self):
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try:
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(recdata, addr) = self.socket.recvfrom(AdvancedDispatcher._buf_len)
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except socket.error as e:
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logger.error("socket error: %s", str(e))
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return
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self.destination = state.Peer(addr[0], addr[1])
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encodedAddr = protocol.encodeHost(addr[0])
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if protocol.checkIPAddress(encodedAddr, True):
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self.local = True
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else:
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self.local = False
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# overwrite the old buffer to avoid mixing data and so that self.local works correctly
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self.read_buf = recdata
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self.bm_proto_reset()
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receiveDataQueue.put(self)
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def handle_write(self):
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try:
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retval = self.socket.sendto(self.write_buf, ('<broadcast>', UDPSocket.port))
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except socket.error as e:
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logger.error("socket error on sendato: %s", str(e))
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self.slice_write_buf(retval)
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if __name__ == "__main__":
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# initial fill
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for host in (("127.0.0.1", 8448),):
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direct = BMConnection(host)
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while len(asyncore.socket_map) > 0:
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print "loop, state = %s" % (direct.state)
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asyncore.loop(timeout=10, count=1)
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continue
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proxy = Socks5BMConnection(host)
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while len(asyncore.socket_map) > 0:
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# print "loop, state = %s" % (proxy.state)
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asyncore.loop(timeout=10, count=1)
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proxy = Socks4aBMConnection(host)
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while len(asyncore.socket_map) > 0:
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# print "loop, state = %s" % (proxy.state)
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asyncore.loop(timeout=10, count=1)
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