import errno
import queue as Queue
import socket
from debug import logger
from helper_threading import StoppableThread
from network.connectionpool import BMConnectionPool
from network.advanceddispatcher import UnknownStateError
from queues import receiveDataQueue
import state
class ReceiveQueueThread(StoppableThread):
def __init__(self, num=0):
super(ReceiveQueueThread, self).__init__(name="ReceiveQueue_%i" % num)
logger.info("init receive queue thread %i", num)
def run(self):
while not self._stopped and state.shutdown == 0:
try:
dest = receiveDataQueue.get(block=True, timeout=1)
except Queue.Empty:
continue
if self._stopped or state.shutdown:
break
# cycle as long as there is data
# methods should return False if there isn't enough data, or the connection is to be aborted
# state_* methods should return False if there isn't enough data,
# or the connection is to be aborted
connection = BMConnectionPool().getConnectionByAddr(dest)
# KeyError = connection object not found
except KeyError:
receiveDataQueue.task_done()
connection.process()
# UnknownStateError = state isn't implemented
except (UnknownStateError):
pass
except socket.error as err:
if err.errno == errno.EBADF:
connection.set_state("close", 0)
else:
logger.error("Socket error: %s", str(err))
except:
logger.error("Error processing", exc_info=True)