Commit Graph

35 Commits

Author SHA1 Message Date
lakshyacis
26d75d99fd
Logging and modules issues fixes 2020-01-20 19:57:58 +05:30
jai.s
6b1abe7048
Updated origin by upstream 2020-01-15 12:26:23 +05:30
lakshyacis
882aa9d970
remove useless code 2020-01-10 20:10:47 +05:30
lakshyacis
81872c7f2f
network code quality fixes 2020-01-08 12:53:04 +05:30
jai.s
863558dad0
Updated origin by upstream 2020-01-06 15:13:31 +05:30
03316496b7
Stop UDPSocket on socket.error 101 (Network is unreachable) 2019-12-24 12:41:01 +02:00
jai.s
9b1088b2e2
updated origin with upstream changes 2019-12-23 16:48:37 +05:30
jai.s
ded1defb1f
Worked on network issue and stopped the udp connection aand required the select's epoll condition and instead used select pollar method 2019-11-30 13:18:15 +05:30
d6c1845b71
Moved Peer from state to network.node
and trustedPeer to network.connectionpool.BMConnectionPool attribute
2019-11-11 17:13:12 +02:00
7a89109fc9
New logging approach in order to reduce imports from submodules
and use logging without risk of circular import. Only subpackage
that imports from debug is bitmessageqt - because it also uses
debug.resetLogging().
Instead of from debug import logger is now recommended to use:

import logging

logger = logging.getLogger('default')

All subclasses of StoppableThread now have a logger attribute.
All threading related stuff except for set_thread_name()
was moved from helper_threading to network.threads.

Fixed two my mistakes from previous edit of debug in a1a8d3a:

 - logger.handlers is not dict but iterable
 - sys.excepthook should be set unconditionally
2019-10-18 09:35:24 +03:00
jai.s
afb368e770
initial commit for python forward porting 2019-10-09 17:57:13 +05:30
lakshyacis
e74affe636
udp pylint fixes 2019-09-16 19:13:55 +05:30
lakshyacis
79d1b1b9e2
socks4a pylint fixes 2019-09-16 19:13:53 +05:30
1c914d8cd8
flake8 and style correction for network.udp 2018-10-27 17:55:38 +03:00
ba91d21261
CPU hogging fix
- handle _command functions that don't return anything
- fix udp command function
2018-01-22 22:18:01 +01:00
15857e6551
Asyncore updates
- reduce buffer size to 128kB (was 2MB)
- IP address handling use str instead of buffer (the latter, even
though it should be faster, breaks the code on Windows)
- read up to full buffer after fully established (otherwise
downloads become too slow due to the loop time). This reverts
a change made in d28a7bfb86
2017-10-20 01:07:30 +02:00
4c9006a632
Asyncore performance optimisation
- use bytearray instead of strings for buffers
2017-10-16 08:07:32 +02:00
a49b3b5f84
Asyncore UDP fix
- when there was an error writing to a udp socket, it wasn't
handled correctly
2017-10-06 18:26:06 +02:00
0b07b1c89a
Peer discovery updates
- allow loopback addresses, now you can bind different loopback IP
addresses on a single system and they will auto-cross-connect
- always listen for discovery on 0.0.0.0
- [network] - bind now also applies for the TCP socket as well as UDP
socket
- closing socket iterator fix
2017-08-09 17:34:47 +02:00
0324958e92
Peer discovery fixes
- incoming packets weren't correctly processed
2017-08-06 23:05:54 +02:00
f338c00f8e
Change peer discovery tracking from queue to a dict
- with a queue, a situation could occur when new entries are appended
but nothing is polling the queue
2017-08-06 21:29:54 +02:00
8f14fb05a1
UDP socket setsockopt fix 2017-08-05 10:14:15 +02:00
2d7d9c2f92
Asyncore update
- request downloads in bigger chunks
- don't put whole objects into the receiveDataQueue
2017-07-08 06:54:25 +02:00
ba4162d7fe
Asyncore update
- get rid of per-connection writeQueue/receiveQueue, and instead use
strings and locking
- minor code cleanup
- all state handlers now should set expectBytes
- almost all data processing happens in ReceiveDataThread, and
AsyncoreThread is almost only I/O (plus TLS). AsyncoreThread simply
puts the connection object into the queue when it has some data for
processing
- allow poll, epoll and kqueue handlers. kqueue is untested and
unoptimised, poll and epoll seem to work ok (linux)
- stack depth threshold handler  in decode_payload_content, this is
recursive and I think was causing occasional RuntimeErrors. Fixes #964
- longer asyncore loops, as now data is handled in ReceiveDataThread
- randomise node order when deciding what to download. Should prevent
retries being stuck to the same node
- socks cleanup (socks5 works ok, socks4a untested but should work too)
2017-07-06 19:45:36 +02:00
2685fe29b1
Code quality improvements 2017-06-24 12:13:35 +02:00
a3a55e53c4
UDP Socket dict address fix
- fixes #1008
2017-06-11 14:11:39 +02:00
cba749088a
Asyncore updates
- mainly work on proxy support, but it's still not fully working
- minor bugfixes
2017-06-10 10:13:49 +02:00
18988ae2e6
Asyncore updates
- performance optimisation, reduce number of loops when waiting
for protocol headers / commands
2017-05-31 10:17:36 +02:00
74f1a74a8c
Make SO_REUSEPORT optional
- apparently not available on Windows
2017-05-29 11:30:56 +02:00
65bb6648e7
Asyncore updates
- fix crash in inv thread
- more prints changed into logger
- minor fixes
2017-05-29 00:47:41 +02:00
c85d52b8e8
Asyncore updates
- asyncore is now on by default
- inv announcements implemented
- bandwidth limit implemented / fixed
- stats on download / upload speed now work
- make prints into logger
- limit knownNodes to 20k as it was before
- green light fixed
- other minor fixes
2017-05-29 00:24:07 +02:00
21f6d38ec2
Asyncore fixes
- TCP fixes
2017-05-27 21:52:56 +02:00
99e714c432
UDP socket bugfixes 2017-05-27 20:43:27 +02:00
fa9ad537a5
Add task_done to asyncore-related queues 2017-05-27 19:39:19 +02:00
f8b4b427fc
Asyncore update
- bugfixes
- UDP socket for local peer discovery
- new function assembleAddr to unify creating address command
- open port checker functionality (inactive)
- sendBigInv is done in a thread separate from the network IO
thread
2017-05-27 19:09:21 +02:00