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PyBitmessage-2025-02-01/mockenv/lib/python3.6/site-packages/kivy/modules/__init__.py
2022-07-22 16:13:59 +05:30

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9.2 KiB
Python

'''
Modules
=======
Modules are classes that can be loaded when a Kivy application is starting. The
loading of modules is managed by the config file. Currently, we include:
* :class:`~kivy.modules.touchring`: Draw a circle around each touch.
* :class:`~kivy.modules.monitor`: Add a red topbar that indicates the FPS
and a small graph indicating input activity.
* :class:`~kivy.modules.keybinding`: Bind some keys to actions, such as a
screenshot.
* :class:`~kivy.modules.recorder`: Record and playback a sequence of
events.
* :class:`~kivy.modules.screen`: Emulate the characteristics (dpi/density/
resolution) of different screens.
* :class:`~kivy.modules.inspector`: Examines your widget hierarchy and
widget properties.
* :class:`~kivy.modules.webdebugger`: Realtime examination of your app
internals via a web browser.
* :class:`~kivy.modules.joycursor`: Navigate in your app with a joystick.
* :class:`~kivy.modules.showborder`: Show widget's border.
Modules are automatically loaded from the Kivy path and User path:
* `PATH_TO_KIVY/kivy/modules`
* `HOME/.kivy/mods`
Activating a module
-------------------
There are various ways in which you can activate a kivy module.
Activate a module in the config
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
To activate a module this way, you can edit your configuration file (in your
`HOME/.kivy/config.ini`)::
[modules]
# uncomment to activate
touchring =
# monitor =
# keybinding =
Only the name of the module followed by "=" is sufficient to activate the
module.
Activate a module in Python
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Before starting your application, preferably at the start of your import, you
can do something like this::
import kivy
kivy.require('1.0.8')
# Activate the touchring module
from kivy.config import Config
Config.set('modules', 'touchring', '')
Activate a module via the commandline
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
When starting your application from the commandline, you can add a
*-m <modulename>* to the arguments. For example::
python main.py -m webdebugger
.. note::
Some modules, such as the screen, may require additional parameters. They
will, however, print these parameters to the console when launched without
them.
Create your own module
----------------------
Create a file in your `HOME/.kivy/mods`, and create 2 functions::
def start(win, ctx):
pass
def stop(win, ctx):
pass
Start/stop are functions that will be called for every window opened in
Kivy. When you are starting a module, you can use these to store and
manage the module state. Use the `ctx` variable as a dictionary. This
context is unique for each instance/start() call of the module, and will
be passed to stop() too.
'''
__all__ = ('Modules', )
from kivy.config import Config
from kivy.logger import Logger
import kivy
import os
import sys
class ModuleContext:
'''Context of a module
You can access to the config with self.config.
'''
def __init__(self):
self.config = {}
def __repr__(self):
return repr(self.config)
class ModuleBase:
'''Handle Kivy modules. It will automatically load and instantiate the
module for the general window.'''
def __init__(self, **kwargs):
self.mods = {}
self.wins = []
def add_path(self, path):
'''Add a path to search for modules in'''
if not os.path.exists(path):
return
if path not in sys.path:
sys.path.append(path)
dirs = os.listdir(path)
for module in dirs:
name, ext = os.path.splitext(module)
# accept only python extensions
if ext not in ('.py', '.pyo', '.pyc') or name == '__init__':
continue
self.mods[name] = {
'name': name,
'activated': False,
'context': ModuleContext()}
def list(self):
'''Return the list of available modules'''
return self.mods
def import_module(self, name):
try:
modname = 'kivy.modules.{0}'.format(name)
module = __import__(name=modname)
module = sys.modules[modname]
except ImportError:
try:
module = __import__(name=name)
module = sys.modules[name]
except ImportError:
Logger.exception('Modules: unable to import <%s>' % name)
# protect against missing module dependency crash
self.mods[name]['module'] = None
return
# basic check on module
if not hasattr(module, 'start'):
Logger.warning('Modules: Module <%s> missing start() function' %
name)
return
if not hasattr(module, 'stop'):
err = 'Modules: Module <%s> missing stop() function' % name
Logger.warning(err)
return
self.mods[name]['module'] = module
def activate_module(self, name, win):
'''Activate a module on a window'''
if name not in self.mods:
Logger.warning('Modules: Module <%s> not found' % name)
return
mod = self.mods[name]
# ensure the module has been configured
if 'module' not in mod:
self._configure_module(name)
pymod = mod['module']
if not mod['activated']:
context = mod['context']
msg = 'Modules: Start <{0}> with config {1}'.format(
name, context)
Logger.debug(msg)
pymod.start(win, context)
mod['activated'] = True
def deactivate_module(self, name, win):
'''Deactivate a module from a window'''
if name not in self.mods:
Logger.warning('Modules: Module <%s> not found' % name)
return
if 'module' not in self.mods[name]:
return
module = self.mods[name]['module']
if self.mods[name]['activated']:
module.stop(win, self.mods[name]['context'])
self.mods[name]['activated'] = False
def register_window(self, win):
'''Add the window to the window list'''
if win not in self.wins:
self.wins.append(win)
self.update()
def unregister_window(self, win):
'''Remove the window from the window list'''
if win in self.wins:
self.wins.remove(win)
self.update()
def update(self):
'''Update the status of the module for each window'''
modules_to_activate = [x[0] for x in Config.items('modules')]
for win in self.wins:
for name in self.mods:
if name not in modules_to_activate:
self.deactivate_module(name, win)
for name in modules_to_activate:
try:
self.activate_module(name, win)
except:
import traceback
traceback.print_exc()
raise
def configure(self):
'''(internal) Configure all the modules before using them.
'''
modules_to_configure = [x[0] for x in Config.items('modules')]
for name in modules_to_configure:
if name not in self.mods:
Logger.warning('Modules: Module <%s> not found' % name)
continue
self._configure_module(name)
def _configure_module(self, name):
if 'module' not in self.mods[name]:
try:
self.import_module(name)
except ImportError:
return
# convert configuration like:
# -m mjpegserver:port=8080,fps=8
# and pass it in context.config token
config = dict()
args = Config.get('modules', name)
if args != '':
values = Config.get('modules', name).split(',')
for value in values:
x = value.split('=', 1)
if len(x) == 1:
config[x[0]] = True
else:
config[x[0]] = x[1]
self.mods[name]['context'].config = config
# call configure if module have one
if hasattr(self.mods[name]['module'], 'configure'):
self.mods[name]['module'].configure(config)
def usage_list(self):
print('Available modules')
print('=================')
for module in sorted(self.list()):
if 'module' not in self.mods[module]:
self.import_module(module)
# ignore modules without docstring
if not self.mods[module]['module'].__doc__:
continue
text = self.mods[module]['module'].__doc__.strip("\n ")
text = text.split('\n')
# make sure we don't get IndexError along the way
# then pretty format the header
if len(text) > 2:
if text[1].startswith('='):
# '\n%-12s: %s' -> 12 spaces + ": "
text[1] = '=' * (14 + len(text[1]))
text = '\n'.join(text)
print('\n%-12s: %s' % (module, text))
Modules = ModuleBase()
Modules.add_path(kivy.kivy_modules_dir)
if 'KIVY_DOC' not in os.environ:
Modules.add_path(kivy.kivy_usermodules_dir)
if __name__ == '__main__':
print(Modules.list())