Download optimisations
- don't make empty download requests - use smaller chunks when they can be spread across multiple connections
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@ -43,7 +43,7 @@ class DownloadThread(threading.Thread, StoppableThread):
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connections = BMConnectionPool().inboundConnections.values() + BMConnectionPool().outboundConnections.values()
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connections = BMConnectionPool().inboundConnections.values() + BMConnectionPool().outboundConnections.values()
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random.shuffle(connections)
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random.shuffle(connections)
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try:
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try:
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requestChunk = max(int(DownloadThread.maxRequestChunk / len(connections)), 1)
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requestChunk = max(int(min(DownloadThread.maxRequestChunk, len(missingObjects)) / len(connections)), 1)
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except ZeroDivisionError:
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except ZeroDivisionError:
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requestChunk = 1
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requestChunk = 1
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for i in connections:
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for i in connections:
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@ -63,15 +63,14 @@ class DownloadThread(threading.Thread, StoppableThread):
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except KeyError:
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except KeyError:
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continue
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continue
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random.shuffle(request)
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random.shuffle(request)
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if len(request) > requestChunk - downloadPending:
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request = request[:max(1, requestChunk - downloadPending)]
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if not request:
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if not request:
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continue
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continue
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if len(request) > requestChunk - downloadPending:
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request = request[:requestChunk - downloadPending]
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# mark them as pending
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# mark them as pending
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for k in request:
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for k in request:
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i.objectsNewToMe[k] = False
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i.objectsNewToMe[k] = False
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missingObjects[k] = now
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missingObjects[k] = now
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payload = bytearray()
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payload = bytearray()
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payload.extend(addresses.encodeVarint(len(request)))
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payload.extend(addresses.encodeVarint(len(request)))
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for chunk in request:
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for chunk in request:
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