Changes made on UI for Desktop and Mobile Clients with suggested review changes
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src/buildozer.spec
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275
src/buildozer.spec
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@ -0,0 +1,275 @@
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[app]
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# (str) Title of your application
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title = PyBitmessage
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# (str) Package name
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package.name = PyBitmessage
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# (str) Package domain (needed for android/ios packaging)
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package.domain = org.test
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# (str) Source code where the main.py live
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source.dir = .
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# (list) Source files to include (let empty to include all the files)
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source.include_exts = py,png,jpg,kv,atlas
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# (list) List of inclusions using pattern matching
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#source.include_patterns = assets/*,images/*.png
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# (list) Source files to exclude (let empty to not exclude anything)
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#source.exclude_exts = spec
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# (list) List of directory to exclude (let empty to not exclude anything)
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#source.exclude_dirs = tests, bin
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# (list) List of exclusions using pattern matching
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#source.exclude_patterns = license,images/*/*.jpg
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# (str) Application versioning (method 1)
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version = 0.1
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# (str) Application versioning (method 2)
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# version.regex = __version__ = ['"](.*)['"]
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# version.filename = %(source.dir)s/main.py
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# (list) Application requirements
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# comma seperated e.g. requirements = sqlite3,kivy
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requirements = python2, sqlite3, kivy, openssl
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# (str) Custom source folders for requirements
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# Sets custom source for any requirements with recipes
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# requirements.source.kivy = ../../kivy
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#requirements.source.sqlite3 =
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# (list) Garden requirements
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#garden_requirements =
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# (str) Presplash of the application
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#presplash.filename = %(source.dir)s/data/presplash.png
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# (str) Icon of the application
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#icon.filename = %(source.dir)s/data/icon.png
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# (str) Supported orientation (one of landscape, portrait or all)
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orientation = portrait
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# (list) List of service to declare
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#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
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#
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# OSX Specific
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#
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#
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# author = © Copyright Info
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# change the major version of python used by the app
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#osx.python_version = 2
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# Kivy version to use
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osx.kivy_version = 1.9.1
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#
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# Android specific
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#
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# (bool) Indicate if the application should be fullscreen or not
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fullscreen = 0
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# (string) Presplash background color (for new android toolchain)
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# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
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# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
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# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
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# olive, purple, silver, teal.
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#android.presplash_color = #FFFFFF
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# (list) Permissions
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android.permissions = INTERNET
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# (int) Android API to use
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#android.api = 19
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# (int) Minimum API required
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#android.minapi = 9
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# (int) Android SDK version to use
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#android.sdk = 20
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# (str) Android NDK version to use
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#android.ndk = 9c
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# (bool) Use --private data storage (True) or --dir public storage (False)
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#android.private_storage = True
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# (str) Android NDK directory (if empty, it will be automatically downloaded.)
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#android.ndk_path =
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# (str) Android SDK directory (if empty, it will be automatically downloaded.)
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#android.sdk_path =
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# (str) ANT directory (if empty, it will be automatically downloaded.)
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#android.ant_path =
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# (bool) If True, then skip trying to update the Android sdk
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# This can be useful to avoid excess Internet downloads or save time
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# when an update is due and you just want to test/build your package
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# android.skip_update = False
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# (str) Android entry point, default is ok for Kivy-based app
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#android.entrypoint = org.renpy.android.PythonActivity
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# (list) Pattern to whitelist for the whole project
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#android.whitelist =
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android.whitelist = /usr/lib/komodo-edit/python/lib/python2.7/lib-dynload/_sqlite3.so
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# (str) Path to a custom whitelist file
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#android.whitelist_src =
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# (str) Path to a custom blacklist file
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#android.blacklist_src =
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# (list) List of Java .jar files to add to the libs so that pyjnius can access
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# their classes. Don't add jars that you do not need, since extra jars can slow
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# down the build process. Allows wildcards matching, for example:
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# OUYA-ODK/libs/*.jar
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#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
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# (list) List of Java files to add to the android project (can be java or a
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# directory containing the files)
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#android.add_src =
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# (list) Android AAR archives to add (currently works only with sdl2_gradle
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# bootstrap)
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#android.add_aars =
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# (list) Gradle dependencies to add (currently works only with sdl2_gradle
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# bootstrap)
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#android.gradle_dependencies =
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, /home/cis/Downloads/libssl1.0.2_1.0.2l-2+deb9u2_amd64
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# (str) python-for-android branch to use, defaults to stable
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#p4a.branch = stable
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# (str) OUYA Console category. Should be one of GAME or APP
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# If you leave this blank, OUYA support will not be enabled
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#android.ouya.category = GAME
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# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
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#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
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# (str) XML file to include as an intent filters in <activity> tag
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#android.manifest.intent_filters =
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# (list) Android additionnal libraries to copy into libs/armeabi
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#android.add_libs_armeabi = libs/android/*.so
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#android.add_libs_armeabi_v7a = libs/android-v7/*.so
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#android.add_libs_x86 = libs/android-x86/*.so
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#android.add_libs_mips = libs/android-mips/*.so
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# (bool) Indicate whether the screen should stay on
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# Don't forget to add the WAKE_LOCK permission if you set this to True
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#android.wakelock = False
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# (list) Android application meta-data to set (key=value format)
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#android.meta_data =
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# (list) Android library project to add (will be added in the
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# project.properties automatically.)
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#android.library_references =
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# (str) Android logcat filters to use
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#android.logcat_filters = *:S python:D
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# (bool) Copy library instead of making a libpymodules.so
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#android.copy_libs = 1
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# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
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android.arch = armeabi-v7a
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#
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# Python for android (p4a) specific
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#
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# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
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#p4a.source_dir =
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# (str) The directory in which python-for-android should look for your own build recipes (if any)
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#p4a.local_recipes =
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# (str) Filename to the hook for p4a
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#p4a.hook =
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# (str) Bootstrap to use for android builds
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# p4a.bootstrap = sdl2
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#
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# iOS specific
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#
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# (str) Path to a custom kivy-ios folder
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#ios.kivy_ios_dir = ../kivy-ios
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# (str) Name of the certificate to use for signing the debug version
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# Get a list of available identities: buildozer ios list_identities
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#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
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# (str) Name of the certificate to use for signing the release version
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#ios.codesign.release = %(ios.codesign.debug)s
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[buildozer]
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# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
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log_level = 2
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# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
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warn_on_root = 1
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# (str) Path to build artifact storage, absolute or relative to spec file
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# build_dir = ./.buildozer
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# (str) Path to build output (i.e. .apk, .ipa) storage
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# bin_dir = ./bin
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# -----------------------------------------------------------------------------
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# List as sections
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#
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# You can define all the "list" as [section:key].
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# Each line will be considered as a option to the list.
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# Let's take [app] / source.exclude_patterns.
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# Instead of doing:
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#
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#[app]
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#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
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#
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# This can be translated into:
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#
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#[app:source.exclude_patterns]
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#license
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#data/audio/*.wav
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#data/images/original/*
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#
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# -----------------------------------------------------------------------------
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# Profiles
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#
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# You can extend section / key with a profile
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# For example, you want to deploy a demo version of your application without
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# HD content. You could first change the title to add "(demo)" in the name
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# and extend the excluded directories to remove the HD content.
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#
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#[app@demo]
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#title = My Application (demo)
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#
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#[app:source.exclude_patterns@demo]
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#images/hd/*
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#
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# Then, invoke the command line with the "demo" profile:
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#
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#buildozer --profile demo android debug
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186
src/main.kv
186
src/main.kv
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<CustomButton@Button>:
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font_size: 26
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<LoginScreen>:
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padding: 200
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spacing: 10
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#:import FadeTransition kivy.uix.screenmanager.FadeTransition
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<Display>:
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BoxLayout:
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orientation: "vertical"
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BoxLayout:
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size_hint: 1, None
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height: '48dp'
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Button:
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text: 'messages'
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on_release: sm.current = 'screen_one'
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background_color: (0,0,0,0)
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color: 0,0,0,1
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Button:
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text: 'send'
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on_release: sm.current = 'screen_two'
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background_color: (0,0,0,0)
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color: 0,0,0,1
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Button:
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text: 'subscription'
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on_release: sm.current = 'screen_three'
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background_color: (0,0,0,0)
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color: 0,0,0,1
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Button:
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text: 'four'
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on_release: sm.current = 'screen_four'
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background_color: (0,0,0,0)
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color: 0,0,0,1
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Button:
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text: 'chans'
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on_release: sm.current = 'screen_five'
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background_color: (0,0,0,0)
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color: 0,0,0,1
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Button:
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text: 'blacklist'
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on_release: sm.current = 'screen_six'
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background_color: (0,0,0,0)
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color: 0,0,0,1
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ScreenManager:
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id: sm
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transition: FadeTransition()
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Screen_One:
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Screen_Two:
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Screen_three:
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Screen_four:
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Screen_five:
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Screen_six:
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EmailScreen:
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<Screen_One>:
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name: 'screen_one'
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BoxLayout:
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padding: 10,10,10,300
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orientation: "vertical"
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Button:
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text: "create"
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size_hint_y: 0.3
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size_hint_x: 0.1
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color: 0,0,0,1
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background_color: (0,0,0,0)
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Button:
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text: "inbox"
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background_color: (0,0,0,0)
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size_hint_y: 0.3
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size_hint_x: 0.1
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color: 0,0,0,1
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Button:
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text: "new"
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background_color: (0,0,0,0)
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size_hint_y: 0.3
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size_hint_x: 0.1
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color: 0,0,0,1
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on_press:
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root.manager.current = 'email'
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Button:
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text: "sent"
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background_color: (0,0,0,0)
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size_hint_y: 0.3
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size_hint_x: 0.1
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color: 0,0,0,1
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<Screen_Two>:
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name: 'screen_two'
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Label:
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text: "Two"
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<Screen_three>:
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name: 'screen_three'
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Label:
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text: "Three"
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<Screen_four>:
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name: 'screen_four'
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Label:
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text: "four"
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<Screen_five>:
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name: 'screen_five'
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Label:
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text: "Two"
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<Screen_six>:
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name: 'screen_six'
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Label:
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text: "Two"
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<EmailScreen>:
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name: 'email'
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BoxLayout:
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padding: 100,10,100,100
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id: login_layout
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orientation: "vertical"
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GridLayout:
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rows: 2
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BoxLayout:
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AnchorLayout:
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TextInput:
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id: user_input
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font_size: 65
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hint_text: "enter text"
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BoxLayout:
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orientation: 'vertical'
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spacing: 10
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Button:
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background_color: (1.0, 2.0, 8.0, 1.0)
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id: sendmessage
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text: 'SendMessage'
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on_press: root.send()
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Label:
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text: 'From: '
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background_color: (0,0,0,0)
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color: 0,0,0,1
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font_size: 18
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pos_hint: {"x":.15,"y":1}
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text_size: root.width-20, 20
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TextInput:
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multiline:False
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size_hint: 1,.4
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GridLayout:
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rows: 2
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orientation: 'vertical'
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Label:
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text: 'To: '
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background_color: (0,0,0,0)
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color: 0,0,0,1
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font_size: 18
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pos_hint: {"x":.15,"y":.5}
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text_size: root.width-20, 20
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TextInput:
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multiline:False
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size_hint: 1,.4
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pos_hint: {"x":.2,"y":.5}
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GridLayout:
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rows: 2
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orientation: 'vertical'
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Label:
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text: 'Message'
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background_color: (0,0,0,0)
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color: 0,0,0,1
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pos_hint: {"x":.15,"y":.5}
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font_size: 18
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text_size: root.width-20, 20
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TextInput:
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id: msg
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multiline:True
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size_hint: 1,2
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Button:
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background_color: (1.0, 2.0, 8.0, 1.0)
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id: btnExit
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text: "Exit"
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on_press: root.sayexit()
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text: "SEND"
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size_hint_y: 0.1
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size_hint_x: 0.2
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pos_hint: {"x":.15,"y":1}
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@ -1,5 +1,7 @@
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import time
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from debug import logger
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from addresses import addBMIfNotPresent, decodeAddress
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from bmconfigparser import BMConfigParser
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@ -23,7 +25,7 @@ class LoginScreen(GridLayout):
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"""This will use for sending message to recipents from mobile client."""
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def send(self):
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"""This used for sending message with subject and body."""
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"""It is used for sending message with subject and body."""
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queues.apiAddressGeneratorReturnQueue.queue.clear()
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streamNumberForAddress = 1
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label = "CisDevelper"
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@ -36,13 +38,11 @@ class LoginScreen(GridLayout):
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"", eighteenByteRipe, nonceTrialsPerByte,
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payloadLengthExtraBytes
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))
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print(BMConfigParser().sections(), "BMConfigParser().sections()")
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fromAddress = queues.apiAddressGeneratorReturnQueue.get()
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toAddress = "BM-2cWyUfBdY2FbgyuCb7abFZ49JYxSzUhNFe"
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message = self.ids.user_input.text
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subject = 'Test'
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encoding = 3
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print("message: ", self.ids.user_input.text)
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sendMessageToPeople = True
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if sendMessageToPeople:
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if toAddress != '':
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@ -52,11 +52,11 @@ class LoginScreen(GridLayout):
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toAddress = addBMIfNotPresent(toAddress)
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if addressVersionNumber > 4 or addressVersionNumber <= 1:
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||||
print("addressVersionNumber > 4 or addressVersionNumber <= 1")
|
||||
logger.info("addressVersionNumber > 4 or addressVersionNumber <= 1")
|
||||
if streamNumber > 1 or streamNumber == 0:
|
||||
print("streamNumber > 1 or streamNumber == 0")
|
||||
logger.info("streamNumber > 1 or streamNumber == 0")
|
||||
if statusIconColor == 'red':
|
||||
print("shared.statusIconColor == 'red'")
|
||||
logger.info("shared.statusIconColor == 'red'")
|
||||
stealthLevel = BMConfigParser().safeGetInt(
|
||||
'bitmessagesettings', 'ackstealthlevel')
|
||||
ackdata = genAckPayload(streamNumber, stealthLevel)
|
||||
|
@ -81,7 +81,7 @@ class LoginScreen(GridLayout):
|
|||
return None
|
||||
|
||||
def sayexit(self):
|
||||
"""This method will exit the application screen."""
|
||||
"""Method will exit the application screen."""
|
||||
shutdown.doCleanShutdown()
|
||||
Window.close()
|
||||
|
||||
|
@ -89,7 +89,9 @@ class LoginScreen(GridLayout):
|
|||
class MainApp(App):
|
||||
"""The App class is the base for creating Kivy applications
|
||||
Think of it as your main entry point into the Kivy run loop."""
|
||||
|
||||
def build(self):
|
||||
"""To initialize an app with a widget tree, we need to override the build()
|
||||
method in our app class and return the widget tree which we have constructed.."""
|
||||
"""To initialize an app with a widget tree, we need to override the build().
|
||||
method in our app class and return the widget tree which we have constructed..
|
||||
"""
|
||||
return LoginScreen()
|
||||
|
|
Loading…
Reference in New Issue
Block a user