Asyncore update
- duplicate checking implemented - connection pool vs. socket closing cleanup
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@ -3,6 +3,7 @@ import time
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from addresses import calculateInventoryHash
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from debug import logger
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from inventory import Inventory
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import protocol
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import state
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@ -64,6 +65,10 @@ class BMObject(object):
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logger.debug('The streamNumber %s isn\'t one we are interested in.' % self.streamNumber)
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raise BMObjectUnwantedStreamError()
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def checkAlreadyHave(self):
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if self.inventoryHash in Inventory():
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raise BMObjectAlreadyHaveError()
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def checkMessage(self):
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return
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@ -280,27 +280,24 @@ class BMProto(AdvancedDispatcher, ObjectTracker):
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self.object.checkProofOfWorkSufficient()
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self.object.checkEOLSanity()
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self.object.checkStream()
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self.object.checkAlreadyHave()
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try:
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if self.object.objectType == protocol.OBJECT_GETPUBKEY:
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self.object.checkGetpubkey()
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elif self.object.objectType == protocol.OBJECT_PUBKEY:
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self.object.checkPubkey(self.payload[self.payloadOffset:self.payloadOffset+32])
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elif self.object.objectType == protocol.OBJECT_MSG:
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self.object.checkMessage()
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elif self.object.objectType == protocol.OBJECT_BROADCAST:
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self.object.checkBroadcast(self.payload[self.payloadOffset:self.payloadOffset+32])
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# other objects don't require other types of tests
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except BMObjectAlreadyHaveError:
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pass
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else:
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Inventory()[self.object.inventoryHash] = (
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self.object.objectType, self.object.streamNumber, self.payload[objectOffset:], self.object.expiresTime, self.object.tag)
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objectProcessorQueue.put((self.object.objectType,self.object.data))
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#DownloadQueue().task_done(self.object.inventoryHash)
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invQueue.put((self.object.streamNumber, self.object.inventoryHash, self))
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#ObjUploadQueue().put(UploadElem(self.object.streamNumber, self.object.inventoryHash))
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#broadcastToSendDataQueues((streamNumber, 'advertiseobject', inventoryHash))
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if self.object.objectType == protocol.OBJECT_GETPUBKEY:
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self.object.checkGetpubkey()
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elif self.object.objectType == protocol.OBJECT_PUBKEY:
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self.object.checkPubkey(self.payload[self.payloadOffset:self.payloadOffset+32])
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elif self.object.objectType == protocol.OBJECT_MSG:
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self.object.checkMessage()
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elif self.object.objectType == protocol.OBJECT_BROADCAST:
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self.object.checkBroadcast(self.payload[self.payloadOffset:self.payloadOffset+32])
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# other objects don't require other types of tests
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Inventory()[self.object.inventoryHash] = (
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self.object.objectType, self.object.streamNumber, self.payload[objectOffset:], self.object.expiresTime, self.object.tag)
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objectProcessorQueue.put((self.object.objectType,self.object.data))
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#DownloadQueue().task_done(self.object.inventoryHash)
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invQueue.put((self.object.streamNumber, self.object.inventoryHash, self))
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#ObjUploadQueue().put(UploadElem(self.object.streamNumber, self.object.inventoryHash))
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#broadcastToSendDataQueues((streamNumber, 'advertiseobject', inventoryHash))
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return True
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def _decode_addr(self):
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@ -456,5 +453,4 @@ class BMProto(AdvancedDispatcher, ObjectTracker):
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#traceback.print_stack()
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else:
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logger.debug("%s:%i: closing, %s", self.destination.host, self.destination.port, reason)
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network.connectionpool.BMConnectionPool().removeConnection(self)
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AdvancedDispatcher.close(self)
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@ -64,7 +64,9 @@ class BMConnectionPool(object):
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def removeConnection(self, connection):
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if isinstance(connection, network.udp.UDPSocket):
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return
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del self.udpSockets[connection.destination.host]
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if isinstance(connection, network.tcp.TCPServer):
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del self.listeningSockets[state.Peer(connection.destination.host, connection.destination.port)]
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elif connection.isOutbound:
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try:
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del self.outboundConnections[connection.destination]
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@ -99,9 +101,10 @@ class BMConnectionPool(object):
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def startUDPSocket(self, bind=None):
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if bind is None:
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host = self.getListeningIP()
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self.udpSockets[host] = network.udp.UDPSocket(host=host)
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udpSocket = network.udp.UDPSocket(host=host)
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else:
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self.udpSockets[bind] = network.udp.UDPSocket(host=bind)
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udpSocket = network.udp.UDPSocket(host=bind)
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self.udpSockets[udpSocket.destination.host] = udpSocket
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def loop(self):
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# defaults to empty loop if outbound connections are maxed
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@ -164,12 +167,10 @@ class BMConnectionPool(object):
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if len(self.listeningSockets) > 0 and not acceptConnections:
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for i in self.listeningSockets:
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i.close()
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self.listeningSockets = {}
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logger.info('Stopped listening for incoming connections.')
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if len(self.udpSockets) > 0 and not acceptConnections:
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for i in self.udpSockets:
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i.close()
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self.udpSockets = {}
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logger.info('Stopped udp sockets.')
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# while len(asyncore.socket_map) > 0 and state.shutdown == 0:
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@ -179,6 +180,7 @@ class BMConnectionPool(object):
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loopTime = 1.0
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asyncore.loop(timeout=loopTime, count=10)
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reaper = []
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for i in self.inboundConnections.values() + self.outboundConnections.values():
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minTx = time.time() - 20
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if i.fullyEstablished:
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@ -188,3 +190,8 @@ class BMConnectionPool(object):
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i.writeQueue.put(protocol.CreatePacket('ping'))
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else:
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i.close("Timeout (%is)" % (time.time() - i.lastTx))
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for i in self.inboundConnections.values() + self.outboundConnections.values() + self.listeningSockets.values() + self.udpSockets.values():
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if not (i.accepting or i.connecting or i.connected):
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reaper.append(i)
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for i in reaper:
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self.removeConnection(i)
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@ -198,6 +198,7 @@ class TCPServer(AdvancedDispatcher):
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self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
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self.set_reuse_addr()
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self.bind((host, port))
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self.destination = state.Peer(host, port)
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self.listen(5)
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def handle_accept(self):
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