- remember what was requested from which node
- remember if it was received
- re-request object if we haven't received any new object for more than
a minute
- rely on dict quasi-random order instead of an additional shuffle
- request an object once per minute
- stop check after count objects have been found
- tries to avoid calling senddata it it would block receiveDataThread,
allowing fore more asynchronous operation
- request objects in chunks of 100 (CPU performance optimisation)
- moved logic into a Missing singleton
- shouldn't try to download duplicates anymore, only requests a hash
once every 5 minutes and not from the same host
- removed obsoleted variables
- the "Objects to be synced" in the Network tab should now be correct
- removed some checks which aren't necessary anymore in my opinion
- fix missing self in Throttle (thanks landscape.io)
- send buffer to send multiple commands in one TCP packet
- recv/send operation size now based on bandwith limit
- send queue limited to 100 entries
- buffer getdata commands to fill send queue, instead of waiting for the
data packet to arrive first (i.e. allow getdata to work asynchronously)
- SSL handshake would often fail, because verack packet was being sent
at the same time as the do_handshake was executed in a different
thread. This makes it so that do_handshake waits until verack is done
sending.
- also minor modifications in SSLContext initialisation
- fixes errors introduced in the earlier refactoring
- more variables moved to state.py
- path finding functions moved to paths.py
- remembers IPv6 network unreachable (in the future can be used to skip
IPv6 for a while)
- got rid of shared config parser and made it into a singleton
- refactored safeConfigGetBoolean as a method of the config singleton
- refactored safeConfigGet as a method of the config singleton
- moved softwareVersion from shared.py into version.py
- moved some global variables from shared.py into state.py
- moved some protocol-specific functions from shared.py into protocol.py