- TTL to chans shouldn't be too low so the UI gives a feedback
- warning when sending wouldn either require a lot of refactoring or
wouldn't have good usability
- don't do subprocess in SafeHTMLParser, it doesn't work in frozen mode
and an attempt to fix it would take too much refactoring and I'm not
even sure it would work
- instead, make it handle broken unicode correctly
- I think the previous reports of freezes were caused by trying to
interpret data as unicode, causing a crash
- it does about 1MB/s on my machine, so a timeout is not a big problem
- "new" folder consistently appears in chans and "All accounts"
- "Sent" message list sorting fix
- When editing a label, keys.dat is saved and the lineEdit completer
is updated
- addressbook is updated when adding/deleting a new chan
- saveKnownNodes replaced the repeated pickle.dump
- with knownNodesLock instead of acquire/release
- outgoingSynSender had an unnecessary loop during shutdown causing
excessive CPU usage / GUI freezing
- networkDefaultProofOfWorkNonceTrialsPerByte and
networkDefaultPayloadLengthExtraBytes cyclic import fix
- PyBitmessage should launch now when there's no keys.dat
- rearranged code to reduce cyclic dependencies
- doCleanShutdown is separated in shutdown.py
- shared queues are separated in queues.py
- some default values were moved to defaults.py
- knownnodes partially moved to knownnodes.py
- Missing renamed to PendingDownload
- PendingDownload now only retries 3 times rather than 6 to dowload an
object
- Added PendingUpload, replacing invQueueSize
- PendingUpload has both the "len" method (number of objects not
uploaded) as well as "progress" method, which is a float from 0
(nothing done) to 1 (all uploaded) which considers not only objects
but also how many nodes they are uploaded to
- PendingUpload tracks when the object is successfully uploaded to the
remote node instead of just adding an arbitrary time after they have
been send the corresponding "inv"
- Network status tab's "Objects to be synced" shows the sum of
PendingUpload and PendingDownload sizes
- moved logic into a Missing singleton
- shouldn't try to download duplicates anymore, only requests a hash
once every 5 minutes and not from the same host
- removed obsoleted variables
- the "Objects to be synced" in the Network tab should now be correct
- removed some checks which aren't necessary anymore in my opinion
- fix missing self in Throttle (thanks landscape.io)
- fixes errors introduced in the earlier refactoring
- more variables moved to state.py
- path finding functions moved to paths.py
- remembers IPv6 network unreachable (in the future can be used to skip
IPv6 for a while)
- got rid of shared config parser and made it into a singleton
- refactored safeConfigGetBoolean as a method of the config singleton
- refactored safeConfigGet as a method of the config singleton
- moved softwareVersion from shared.py into version.py
- moved some global variables from shared.py into state.py
- moved some protocol-specific functions from shared.py into protocol.py
- minor refactoring, made it into singleton instead of a shared global
variable. This makes it a little bit cleaner and moves the class into
a separate file
- removed duplicate inventory locking
- renamed singleton.py to singleinstance.py (this is the code that
ensures only one instance of PyBitmessage runs at the same time)
- Linux users often don't know that the C PoW is available and complain
it's slow. This will try to build it, and adds availability
notification in the status bar
- also, the updateStatusBar signal now allows emphasised notifications,
which will remain visible for a longer period of time and also
reappear if a status change happened in the meantime
- when you have multiple OpenCL drivers at the same time, e.g. intel and
nvidia, they won't mix leading to crashes. This patch makes it
possible to select which driver to use by listing the available
vendors
- refactored to use the .ui file
- input logic change, address is always optional
- interactive input validation
- runs asynchronously to the main window
- address generator thread can now validate chans in addition to just
adding them