Peter Surda ba4162d7fe
Asyncore update
- get rid of per-connection writeQueue/receiveQueue, and instead use
strings and locking
- minor code cleanup
- all state handlers now should set expectBytes
- almost all data processing happens in ReceiveDataThread, and
AsyncoreThread is almost only I/O (plus TLS). AsyncoreThread simply
puts the connection object into the queue when it has some data for
- allow poll, epoll and kqueue handlers. kqueue is untested and
unoptimised, poll and epoll seem to work ok (linux)
- stack depth threshold handler  in decode_payload_content, this is
recursive and I think was causing occasional RuntimeErrors. Fixes #964
- longer asyncore loops, as now data is handled in ReceiveDataThread
- randomise node order when deciding what to download. Should prevent
retries being stuck to the same node
- socks cleanup (socks5 works ok, socks4a untested but should work too)
2017-07-06 19:45:36 +02:00

34 lines
1.2 KiB

import threading
import time
from bmconfigparser import BMConfigParser
from debug import logger
from helper_threading import StoppableThread
from network.bmproto import BMProto
from network.connectionpool import BMConnectionPool
from network.udp import UDPSocket
import state
class AnnounceThread(threading.Thread, StoppableThread):
def __init__(self):
threading.Thread.__init__(self, name="AnnounceThread")
self.initStop() = "AnnounceThread""init announce thread")
def run(self):
lastSelfAnnounced = 0
while not self._stopped and state.shutdown == 0:
processed = 0
if lastSelfAnnounced < time.time() - UDPSocket.announceInterval:
lastSelfAnnounced = time.time()
if processed == 0:
def announceSelf(self):
for connection in BMConnectionPool().udpSockets.values():
for stream in state.streamsInWhichIAmParticipating:
addr = (stream, state.Peer('', BMConfigParser().safeGetInt("bitmessagesettings", "port")), time.time())