PyBitmessage/src/network/udp.py

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import time
import Queue
import socket
from debug import logger
from network.advanceddispatcher import AdvancedDispatcher
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from network.bmproto import BMProtoError, BMProtoInsufficientDataError, BMProto
from network.bmobject import BMObject, BMObjectInsufficientPOWError, BMObjectInvalidDataError, BMObjectExpiredError, BMObjectInvalidError, BMObjectAlreadyHaveError
import network.asyncore_pollchoose as asyncore
from network.objectracker import ObjectTracker
from queues import objectProcessorQueue, UISignalQueue, receiveDataQueue
import state
import protocol
class UDPSocket(BMProto):
port = 8444
announceInterval = 60
def __init__(self, host=None, sock=None, announcing=False):
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super(BMProto, self).__init__(sock=sock)
self.verackReceived = True
self.verackSent = True
# TODO sort out streams
self.streams = [1]
self.fullyEstablished = True
self.connectedAt = 0
self.skipUntil = 0
if sock is None:
if host is None:
host = ''
if ":" in host:
self.create_socket(socket.AF_INET6, socket.SOCK_DGRAM)
else:
self.create_socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.set_socket_reuse()
logger.info("Binding UDP socket to %s:%i", host, UDPSocket.port)
self.socket.bind((host, UDPSocket.port))
#BINDTODEVICE is only available on linux and requires root
#try:
#print "binding to %s" % (host)
#self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_BINDTODEVICE, host)
#except AttributeError:
else:
self.socket = sock
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self.set_socket_reuse()
self.listening = state.Peer(self.socket.getsockname()[0], self.socket.getsockname()[1])
self.destination = state.Peer(self.socket.getsockname()[0], self.socket.getsockname()[1])
ObjectTracker.__init__(self)
self.connecting = False
self.connected = True
self.announcing = announcing
self.set_state("bm_header", expectBytes=protocol.Header.size)
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def set_socket_reuse(self):
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
try:
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEPORT, 1)
except AttributeError:
pass
def state_bm_command(self):
BMProto.state_bm_command(self)
# disable most commands before doing research / testing
# only addr (peer discovery), error and object are implemented
def bm_command_error(self):
return BMProto.bm_command_error(self)
def bm_command_getdata(self):
return True
# return BMProto.bm_command_getdata(self)
def bm_command_inv(self):
return True
# return BMProto.bm_command_inv(self)
def bm_command_object(self):
return BMProto.bm_command_object(self)
def bm_command_addr(self):
# BMProto.bm_command_object(self)
addresses = self._decode_addr()
# only allow peer discovery from private IPs in order to avoid attacks from random IPs on the internet
if not self.local:
return True
remoteport = False
for i in addresses:
seenTime, stream, services, ip, port = i
decodedIP = protocol.checkIPAddress(ip)
if stream not in state.streamsInWhichIAmParticipating:
continue
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if seenTime < time.time() - BMProto.maxTimeOffset or seenTime > time.time() + BMProto.maxTimeOffset:
continue
if decodedIP is False:
# if the address isn't local, interpret it as the hosts' own announcement
remoteport = port
if remoteport is False:
return True
logger.debug("received peer discovery from %s:%i (port %i):", self.destination.host, self.destination.port, remoteport)
if self.local:
state.discoveredPeers[state.Peer(self.destination.host, remoteport)] = time.time()
return True
def bm_command_portcheck(self):
return True
def bm_command_ping(self):
return True
def bm_command_pong(self):
return True
def bm_command_verack(self):
return True
def bm_command_version(self):
return True
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def handle_connect(self):
return
def writable(self):
return self.write_buf
def readable(self):
return len(self.read_buf) < AdvancedDispatcher._buf_len
def handle_read(self):
try:
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(recdata, addr) = self.socket.recvfrom(AdvancedDispatcher._buf_len)
except socket.error as e:
logger.error("socket error: %s", str(e))
return
self.destination = state.Peer(addr[0], addr[1])
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encodedAddr = protocol.encodeHost(addr[0])
if protocol.checkIPAddress(encodedAddr, True):
self.local = True
else:
self.local = False
# overwrite the old buffer to avoid mixing data and so that self.local works correctly
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self.read_buf = recdata
self.bm_proto_reset()
receiveDataQueue.put(self.listening)
def handle_write(self):
try:
retval = self.socket.sendto(self.write_buf, ('<broadcast>', UDPSocket.port))
except socket.error as e:
logger.error("socket error on sendato: %s", str(e))
retval = 0
self.slice_write_buf(retval)
if __name__ == "__main__":
# initial fill
for host in (("127.0.0.1", 8448),):
direct = BMConnection(host)
while len(asyncore.socket_map) > 0:
print "loop, state = %s" % (direct.state)
asyncore.loop(timeout=10, count=1)
continue
proxy = Socks5BMConnection(host)
while len(asyncore.socket_map) > 0:
# print "loop, state = %s" % (proxy.state)
asyncore.loop(timeout=10, count=1)
proxy = Socks4aBMConnection(host)
while len(asyncore.socket_map) > 0:
# print "loop, state = %s" % (proxy.state)
asyncore.loop(timeout=10, count=1)