PyBitmessage/src/network/dandelion.py

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from collections import namedtuple
from random import choice, sample
from threading import RLock
from time import time
from bmconfigparser import BMConfigParser
import network.connectionpool
from debug import logging
from queues import invQueue
from singleton import Singleton
import state
# randomise routes after 600 seconds
REASSIGN_INTERVAL = 600
# trigger fluff due to expiration in 2 minutes
FLUFF_TRIGGER_TIMEOUT = 120
MAX_STEMS = 2
Stem = namedtuple('Stem', ['child', 'stream', 'timeout'])
@Singleton
class Dandelion():
def __init__(self):
# currently assignable child stems
self.stem = []
# currently assigned parent <-> child mappings
self.nodeMap = {}
# currently existing objects in stem mode
self.hashMap = {}
# when to rerandomise routes
self.refresh = time() + REASSIGN_INTERVAL
self.lock = RLock()
def addHash(self, hashId, source=None, stream=1):
if not state.dandelion:
return
with self.lock:
self.hashMap[hashId] = Stem(
self.getNodeStem(source),
stream,
time() + FLUFF_TRIGGER_TIMEOUT)
def setHashStream(self, hashId, stream=1):
with self.lock:
if hashId in self.hashMap:
self.hashMap[hashId] = Stem(
self.hashMap[hashId].child,
stream,
time() + FLUFF_TRIGGER_TIMEOUT)
def removeHash(self, hashId, reason="no reason specified"):
logging.debug("%s entering fluff mode due to %s.", ''.join('%02x'%ord(i) for i in hashId), reason)
with self.lock:
try:
del self.hashMap[hashId]
except KeyError:
pass
def hasHash(self, hashId):
return hashId in self.hashMap
def objectChildStem(self, hashId):
return self.hashMap[hashId].child
def maybeAddStem(self, connection):
# fewer than MAX_STEMS outbound connections at last reshuffle?
with self.lock:
if len(self.stem) < MAX_STEMS:
self.stem.append(connection)
for k in (k for k, v in self.nodeMap.iteritems() if v is None):
self.nodeMap[k] = connection
for k, v in {k: v for k, v in self.hashMap.iteritems() if v.child is None}.iteritems():
self.hashMap[k] = Stem(connection, v.stream, time() + FLUFF_TRIGGER_TIMEOUT)
invQueue.put((v.stream, k, v.child))
def maybeRemoveStem(self, connection):
# is the stem active?
with self.lock:
if connection in self.stem:
self.stem.remove(connection)
# active mappings to pointing to the removed node
for k in (k for k, v in self.nodeMap.iteritems() if v == connection):
self.nodeMap[k] = None
for k, v in {k: v for k, v in self.hashMap.iteritems() if v.child == connection}.iteritems():
self.hashMap[k] = Stem(None, v.stream, time() + FLUFF_TRIGGER_TIMEOUT)
def pickStem(self, parent=None):
try:
# pick a random from available stems
stem = choice(range(len(self.stem)))
if self.stem[stem] == parent:
# one stem available and it's the parent
if len(self.stem) == 1:
return None
# else, pick the other one
return self.stem[1 - stem]
# all ok
return self.stem[stem]
except IndexError:
# no stems available
return None
def getNodeStem(self, node=None):
with self.lock:
try:
return self.nodeMap[node]
except KeyError:
self.nodeMap[node] = self.pickStem(node)
return self.nodeMap[node]
def expire(self):
with self.lock:
deadline = time()
# only expire those that have a child node, i.e. those without a child not will stick around
toDelete = [[v.stream, k, v.child] for k, v in self.hashMap.iteritems() if v.timeout < deadline and v.child]
for row in toDelete:
self.removeHash(row[1], 'expiration')
invQueue.put((row[0], row[1], row[2]))
def reRandomiseStems(self):
with self.lock:
try:
# random two connections
self.stem = sample(network.connectionpool.BMConnectionPool().outboundConnections.values(), MAX_STEMS)
# not enough stems available
except ValueError:
self.stem = network.connectionpool.BMConnectionPool().outboundConnections.values()
self.nodeMap = {}
# hashMap stays to cater for pending stems
self.refresh = time() + REASSIGN_INTERVAL