Asyncore updates
- should prevent the same object being re-requested indefinitely - locking for object tracking - move SSL-specific error handling to TLSDispatcher - observe maximum connection limit when accepting a new connection - stack depth test (for debugging purposes) - separate download thread - connection pool init moved to main threadmaster
parent
76fed78211
commit
0cc8589b27
@ -0,0 +1,48 @@
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import Queue
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import threading
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import addresses
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#from bmconfigparser import BMConfigParser
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from debug import logger
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from helper_threading import StoppableThread
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#from inventory import Inventory
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from network.connectionpool import BMConnectionPool
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import protocol
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class DownloadThread(threading.Thread, StoppableThread):
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maxPending = 500
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requestChunk = 1000
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def __init__(self):
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threading.Thread.__init__(self, name="DownloadThread")
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self.initStop()
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self.name = "DownloadThread"
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logger.info("init download thread")
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def run(self):
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while not self._stopped:
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requested = 0
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for i in BMConnectionPool().inboundConnections.values() + BMConnectionPool().outboundConnections.values():
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# this may take a while, but it needs a consistency so I think it's better
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with i.objectsNewToMeLock:
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downloadPending = len(list((k for k, v in i.objectsNewToMe.iteritems() if not v)))
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if downloadPending >= DownloadThread.maxPending:
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continue
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# keys with True values in the dict
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request = list((k for k, v in i.objectsNewToMe.iteritems() if v))
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if len(request) == 0:
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continue
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if len(request) > DownloadThread.requestChunk - downloadPending:
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request = request[:DownloadThread.requestChunk - downloadPending]
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# mark them as pending
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for k in request:
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i.objectsNewToMe[k] = False
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payload = addresses.encodeVarint(len(request)) + ''.join(request)
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i.writeQueue.put(protocol.CreatePacket('getdata', payload))
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logger.debug("%s:%i Requesting %i objects", i.destination.host, i.destination.port, len(request))
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requested += len(request)
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self.stop.wait(1)
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def stopThread(self):
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super(DownloadThread, self).stopThread()
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