l10n quality fixes
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src/l10n.py
26
src/l10n.py
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@ -1,4 +1,6 @@
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"""
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Localization
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"""
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import logging
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import logging
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import os
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import os
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import time
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import time
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@ -78,13 +80,17 @@ if time_format != DEFAULT_TIME_FORMAT:
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time_format = DEFAULT_TIME_FORMAT
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time_format = DEFAULT_TIME_FORMAT
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encoding = DEFAULT_ENCODING
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encoding = DEFAULT_ENCODING
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def setlocale(category, newlocale):
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def setlocale(category, newlocale):
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"""Set the locale"""
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locale.setlocale(category, newlocale)
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locale.setlocale(category, newlocale)
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# it looks like some stuff isn't initialised yet when this is called the
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# it looks like some stuff isn't initialised yet when this is called the
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# first time and its init gets the locale settings from the environment
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# first time and its init gets the locale settings from the environment
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os.environ["LC_ALL"] = newlocale
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os.environ["LC_ALL"] = newlocale
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def formatTimestamp(timestamp=None, as_unicode=True):
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def formatTimestamp(timestamp=None, as_unicode=True):
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"""Return a formatted timestamp"""
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# For some reason some timestamps are strings so we need to sanitize.
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# For some reason some timestamps are strings so we need to sanitize.
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if timestamp is not None and not isinstance(timestamp, int):
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if timestamp is not None and not isinstance(timestamp, int):
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try:
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try:
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@ -109,17 +115,21 @@ def formatTimestamp(timestamp = None, as_unicode = True):
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return unicode(timestring, encoding)
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return unicode(timestring, encoding)
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return timestring
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return timestring
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def getTranslationLanguage():
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def getTranslationLanguage():
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userlocale = None
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"""Return the user's language choice"""
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if BMConfigParser().has_option('bitmessagesettings', 'userlocale'):
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userlocale = BMConfigParser().safeGet(
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userlocale = BMConfigParser().get('bitmessagesettings', 'userlocale')
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'bitmessagesettings', 'userlocale', 'system')
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return userlocale if userlocale and userlocale != 'system' else language
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if userlocale in [None, '', 'system']:
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return language
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return userlocale
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def getWindowsLocale(posixLocale):
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def getWindowsLocale(posixLocale):
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"""
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Get the Windows locale
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Technically this converts the locale string from UNIX to Windows format,
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because they use different ones in their
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libraries. E.g. "en_EN.UTF-8" to "english".
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"""
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if posixLocale in windowsLanguageMap:
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if posixLocale in windowsLanguageMap:
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return windowsLanguageMap[posixLocale]
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return windowsLanguageMap[posixLocale]
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if "." in posixLocale:
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if "." in posixLocale:
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