Expire objects that we're unable to receive
- sometimes a node would send an "inv" about an object but then not provide it when requested. This could be that it expired in the meantime or it was an attack or a bug. This patch will forget that the object exists if was requested too many times and not received.
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@ -91,7 +91,10 @@ class Missing(object):
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self.lock = RLock()
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self.lock = RLock()
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self.hashes = {}
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self.hashes = {}
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self.stopped = False
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self.stopped = False
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# don't request the same object more frequently than this
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self.frequency = 60
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self.frequency = 60
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# after requesting and not receiving an object more than this times, consider it expired
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self.maxRequestCount = 6
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self.pending = {}
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self.pending = {}
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def add(self, objectHash):
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def add(self, objectHash):
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@ -99,7 +102,7 @@ class Missing(object):
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return
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return
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with self.lock:
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with self.lock:
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if objectHash not in self.hashes:
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if objectHash not in self.hashes:
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self.hashes[objectHash] = {'peers':[], 'requested':0}
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self.hashes[objectHash] = {'peers':[], 'requested':0, 'requestedCount':0}
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self.hashes[objectHash]['peers'].append(current_thread().peer)
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self.hashes[objectHash]['peers'].append(current_thread().peer)
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def addPending(self, objectHash=None):
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def addPending(self, objectHash=None):
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@ -144,16 +147,31 @@ class Missing(object):
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self.pending[current_thread().peer]['received'] >= time.time() - self.frequency) and \
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self.pending[current_thread().peer]['received'] >= time.time() - self.frequency) and \
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len(self.pending[current_thread().peer]['objects']) >= count:
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len(self.pending[current_thread().peer]['objects']) >= count:
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break
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break
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# requested too long ago or not at all
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# requested too long ago or not at all from any thread
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if self.hashes[objectHash]['requested'] < time.time() - self.frequency:
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if self.hashes[objectHash]['requested'] < time.time() - self.frequency:
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# already requested from this thread but haven't received yet
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# ready requested from this thread but haven't received yet
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if objectHash in self.pending[current_thread().peer]['objects']:
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if objectHash in self.pending[current_thread().peer]['objects']:
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if self.pending[current_thread().peer]['requested'] >= time.time() - self.frequency or self.pending[current_thread().peer]['received'] >= time.time() - self.frequency:
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# if still sending or receiving, request next
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if self.pending[current_thread().peer]['received'] >= time.time() - self.frequency or \
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self.pending[current_thread().peer]['requested'] >= time.time() - self.frequency:
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continue
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continue
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# haven't requested or received anything recently, re-request (i.e. continue)
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# the current node doesn't have the object
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elif current_thread().peer not in self.hashes[objectHash]['peers']:
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elif current_thread().peer not in self.hashes[objectHash]['peers']:
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continue
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continue
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# already requested too many times, remove all signs of this object
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if self.hashes[objectHash]['requestedCount'] >= self.maxRequestCount:
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with self.lock:
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del self.hashes[objectHash]
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for thread in self.pending.keys():
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if objectHash in self.pending[thread]['objects']:
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self.pending[thread]['objects'].remove(objectHash)
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continue
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# all ok, request
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objectHashes.append(objectHash)
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objectHashes.append(objectHash)
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self.hashes[objectHash]['requested'] = time.time()
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self.hashes[objectHash]['requested'] = time.time()
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with self.lock:
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self.hashes[objectHash]['requestedCount'] += 1
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self.pending[current_thread().peer]['requested'] = time.time()
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self.pending[current_thread().peer]['requested'] = time.time()
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self.addPending(objectHash)
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self.addPending(objectHash)
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except (RuntimeError, KeyError, ValueError):
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except (RuntimeError, KeyError, ValueError):
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