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Changes made on UI for Desktop and Mobile Clients with suggested review changes

python3android
surbhi 4 years ago
parent
commit
c22fd4e8a7
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  1. 275
      src/buildozer.spec
  2. 180
      src/main.kv
  3. 20
      src/mpybit.py

275
src/buildozer.spec

@ -0,0 +1,275 @@
[app]
# (str) Title of your application
title = PyBitmessage
# (str) Package name
package.name = PyBitmessage
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = python2, sqlite3, kivy, openssl
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
#requirements.source.sqlite3 =
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
#osx.python_version = 2
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
android.permissions = INTERNET
# (int) Android API to use
#android.api = 19
# (int) Minimum API required
#android.minapi = 9
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 9c
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) Pattern to whitelist for the whole project
#android.whitelist =
android.whitelist = /usr/lib/komodo-edit/python/lib/python2.7/lib-dynload/_sqlite3.so
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
, /home/cis/Downloads/libssl1.0.2_1.0.2l-2+deb9u2_amd64
# (str) python-for-android branch to use, defaults to stable
#p4a.branch = stable
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
android.arch = armeabi-v7a
#
# Python for android (p4a) specific
#
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

180
src/main.kv

@ -1,27 +1,167 @@
<CustomButton@Button>:
font_size: 26
<LoginScreen>:
padding: 200
spacing: 10
rows:2
#:import FadeTransition kivy.uix.screenmanager.FadeTransition
<Display>:
BoxLayout:
AnchorLayout:
TextInput:
id: user_input
font_size: 65
hint_text: "enter text"
orientation: "vertical"
BoxLayout:
size_hint: 1, None
height: '48dp'
Button:
text: 'messages'
on_release: sm.current = 'screen_one'
background_color: (0,0,0,0)
color: 0,0,0,1
Button:
text: 'send'
on_release: sm.current = 'screen_two'
background_color: (0,0,0,0)
color: 0,0,0,1
Button:
text: 'subscription'
on_release: sm.current = 'screen_three'
background_color: (0,0,0,0)
color: 0,0,0,1
Button:
text: 'four'
on_release: sm.current = 'screen_four'
background_color: (0,0,0,0)
color: 0,0,0,1
Button:
text: 'chans'
on_release: sm.current = 'screen_five'
background_color: (0,0,0,0)
color: 0,0,0,1
Button:
text: 'blacklist'
on_release: sm.current = 'screen_six'
background_color: (0,0,0,0)
color: 0,0,0,1
ScreenManager:
id: sm
transition: FadeTransition()
Screen_One:
Screen_Two:
Screen_three:
Screen_four:
Screen_five:
Screen_six:
EmailScreen:
<Screen_One>:
name: 'screen_one'
BoxLayout:
spacing: 10
padding: 10,10,10,300
orientation: "vertical"
Button:
text: "create"
size_hint_y: 0.3
size_hint_x: 0.1
color: 0,0,0,1
background_color: (0,0,0,0)
Button:
text: "inbox"
background_color: (0,0,0,0)
size_hint_y: 0.3
size_hint_x: 0.1
color: 0,0,0,1
Button:
text: "new"
background_color: (0,0,0,0)
size_hint_y: 0.3
size_hint_x: 0.1
color: 0,0,0,1
on_press:
root.manager.current = 'email'
Button:
background_color: (1.0, 2.0, 8.0, 1.0)
id: sendmessage
text: 'SendMessage'
on_press: root.send()
text: "sent"
background_color: (0,0,0,0)
size_hint_y: 0.3
size_hint_x: 0.1
color: 0,0,0,1
<Screen_Two>:
name: 'screen_two'
Label:
text: "Two"
<Screen_three>:
name: 'screen_three'
Label:
text: "Three"
<Screen_four>:
name: 'screen_four'
Label:
text: "four"
<Screen_five>:
name: 'screen_five'
Label:
text: "Two"
<Screen_six>:
name: 'screen_six'
Label:
text: "Two"
<EmailScreen>:
name: 'email'
BoxLayout:
padding: 100,10,100,100
id: login_layout
orientation: "vertical"
GridLayout:
rows: 2
orientation: 'vertical'
spacing: 10
Label:
text: 'From: '
background_color: (0,0,0,0)
color: 0,0,0,1
font_size: 18
pos_hint: {"x":.15,"y":1}
text_size: root.width-20, 20
TextInput:
multiline:False
size_hint: 1,.4
GridLayout:
rows: 2
orientation: 'vertical'
Label:
text: 'To: '
background_color: (0,0,0,0)
color: 0,0,0,1
font_size: 18
pos_hint: {"x":.15,"y":.5}
text_size: root.width-20, 20
TextInput:
multiline:False
size_hint: 1,.4
pos_hint: {"x":.2,"y":.5}
GridLayout:
rows: 2
orientation: 'vertical'
Label:
text: 'Message'
background_color: (0,0,0,0)
color: 0,0,0,1
pos_hint: {"x":.15,"y":.5}
font_size: 18
text_size: root.width-20, 20
TextInput:
id: msg
multiline:True
size_hint: 1,2
Button:
background_color: (1.0, 2.0, 8.0, 1.0)
id: btnExit
text: "Exit"
on_press: root.sayexit()
text: "SEND"
size_hint_y: 0.1
size_hint_x: 0.2
pos_hint: {"x":.15,"y":1}

20
src/mpybit.py

@ -1,5 +1,7 @@
import time
from debug import logger
from addresses import addBMIfNotPresent, decodeAddress
from bmconfigparser import BMConfigParser
@ -23,7 +25,7 @@ class LoginScreen(GridLayout):
"""This will use for sending message to recipents from mobile client."""
def send(self):
"""This used for sending message with subject and body."""
"""It is used for sending message with subject and body."""
queues.apiAddressGeneratorReturnQueue.queue.clear()
streamNumberForAddress = 1
label = "CisDevelper"
@ -36,13 +38,11 @@ class LoginScreen(GridLayout):
"", eighteenByteRipe, nonceTrialsPerByte,
payloadLengthExtraBytes
))
print(BMConfigParser().sections(), "BMConfigParser().sections()")
fromAddress = queues.apiAddressGeneratorReturnQueue.get()
toAddress = "BM-2cWyUfBdY2FbgyuCb7abFZ49JYxSzUhNFe"
message = self.ids.user_input.text
subject = 'Test'
encoding = 3
print("message: ", self.ids.user_input.text)
sendMessageToPeople = True
if sendMessageToPeople:
if toAddress != '':
@ -52,11 +52,11 @@ class LoginScreen(GridLayout):
toAddress = addBMIfNotPresent(toAddress)
if addressVersionNumber > 4 or addressVersionNumber <= 1:
print("addressVersionNumber > 4 or addressVersionNumber <= 1")
logger.info("addressVersionNumber > 4 or addressVersionNumber <= 1")
if streamNumber > 1 or streamNumber == 0:
print("streamNumber > 1 or streamNumber == 0")
logger.info("streamNumber > 1 or streamNumber == 0")
if statusIconColor == 'red':
print("shared.statusIconColor == 'red'")
logger.info("shared.statusIconColor == 'red'")
stealthLevel = BMConfigParser().safeGetInt(
'bitmessagesettings', 'ackstealthlevel')
ackdata = genAckPayload(streamNumber, stealthLevel)
@ -81,7 +81,7 @@ class LoginScreen(GridLayout):
return None
def sayexit(self):
"""This method will exit the application screen."""
"""Method will exit the application screen."""
shutdown.doCleanShutdown()
Window.close()
@ -89,7 +89,9 @@ class LoginScreen(GridLayout):
class MainApp(App):
"""The App class is the base for creating Kivy applications
Think of it as your main entry point into the Kivy run loop."""
def build(self):
"""To initialize an app with a widget tree, we need to override the build()
method in our app class and return the widget tree which we have constructed.."""
"""To initialize an app with a widget tree, we need to override the build().
method in our app class and return the widget tree which we have constructed..
"""
return LoginScreen()

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