- don't treat "@" in label as an email address
- ask for confirmation before autoregistering. It confused some
newbies into thinking that bitmessage requires payment
- outbound peers now have a rating
- it's also shown in the network status tab
- currently it's between -1 to +1, changes by 0.1 steps and uses a
hyperbolic function 0.05/(1.0 - rating) to convert rating to
probability with which we should connect to that node when randomly
chosen
- it increases when we successfully establish a full outbound connection
to a node, and decreases when we fail to do that
- onion nodes have priority when using SOCKS
- asyncore is now on by default
- inv announcements implemented
- bandwidth limit implemented / fixed
- stats on download / upload speed now work
- make prints into logger
- limit knownNodes to 20k as it was before
- green light fixed
- other minor fixes
- Network status UI works but current speed isn't implemented yet
- Track per connection and global transferred bytes
- Add locking to write queue so that other threads can put stuff
there
- send ping on timeout (instead of closing the connection)
- implement open port checker (untested, never triggered yet)
- error handling on IO
- bmconfigpaser.py now allows to put default values for a specific
option in the file
- addresses as sections are now detected by "BM-" rather than
just ignoring bitmessagesettings. There can now be other sections
with a cleaner config file
- immediately return from initCL() if numpy or pyopencl is unevailable
(no ImportError because of resetPoW() call)
- use glob to find C extension even if it named like
`bitmsghash.x86_64-linux-gnu.so`
If user chooses to show the Settings dialog:
- activate the "Network Settings" tab
- remove option 'dontconnect' if settings have been saved
- replace PendingDownload singleton dict with a Queue
- total memory and CPU requirements should be reduced
- get rid of somObjectsOfWhichThisRemoteNodeIsAlearedyAware. It has very
little practicle effect and only uses memory
- TTL to chans shouldn't be too low so the UI gives a feedback
- warning when sending wouldn either require a lot of refactoring or
wouldn't have good usability
- don't do subprocess in SafeHTMLParser, it doesn't work in frozen mode
and an attempt to fix it would take too much refactoring and I'm not
even sure it would work
- instead, make it handle broken unicode correctly
- I think the previous reports of freezes were caused by trying to
interpret data as unicode, causing a crash
- it does about 1MB/s on my machine, so a timeout is not a big problem
- "new" folder consistently appears in chans and "All accounts"
- "Sent" message list sorting fix
- When editing a label, keys.dat is saved and the lineEdit completer
is updated
- addressbook is updated when adding/deleting a new chan
- saveKnownNodes replaced the repeated pickle.dump
- with knownNodesLock instead of acquire/release
- outgoingSynSender had an unnecessary loop during shutdown causing
excessive CPU usage / GUI freezing
- networkDefaultProofOfWorkNonceTrialsPerByte and
networkDefaultPayloadLengthExtraBytes cyclic import fix
- PyBitmessage should launch now when there's no keys.dat
- rearranged code to reduce cyclic dependencies
- doCleanShutdown is separated in shutdown.py
- shared queues are separated in queues.py
- some default values were moved to defaults.py
- knownnodes partially moved to knownnodes.py
- Missing renamed to PendingDownload
- PendingDownload now only retries 3 times rather than 6 to dowload an
object
- Added PendingUpload, replacing invQueueSize
- PendingUpload has both the "len" method (number of objects not
uploaded) as well as "progress" method, which is a float from 0
(nothing done) to 1 (all uploaded) which considers not only objects
but also how many nodes they are uploaded to
- PendingUpload tracks when the object is successfully uploaded to the
remote node instead of just adding an arbitrary time after they have
been send the corresponding "inv"
- Network status tab's "Objects to be synced" shows the sum of
PendingUpload and PendingDownload sizes
- moved logic into a Missing singleton
- shouldn't try to download duplicates anymore, only requests a hash
once every 5 minutes and not from the same host
- removed obsoleted variables
- the "Objects to be synced" in the Network tab should now be correct
- removed some checks which aren't necessary anymore in my opinion
- fix missing self in Throttle (thanks landscape.io)