the desktop sound theme, with pycanberra for example. Plugin name should
start with 'theme' in that case, whereas the name of plugins playing the
sound file starts with 'file'.
- don't treat "@" in label as an email address
- ask for confirmation before autoregistering. It confused some
newbies into thinking that bitmessage requires payment
- immediately return from initCL() if numpy or pyopencl is unevailable
(no ImportError because of resetPoW() call)
- use glob to find C extension even if it named like
`bitmsghash.x86_64-linux-gnu.so`
If user chooses to show the Settings dialog:
- activate the "Network Settings" tab
- remove option 'dontconnect' if settings have been saved
- replace PendingDownload singleton dict with a Queue
- total memory and CPU requirements should be reduced
- get rid of somObjectsOfWhichThisRemoteNodeIsAlearedyAware. It has very
little practicle effect and only uses memory
- TTL to chans shouldn't be too low so the UI gives a feedback
- warning when sending wouldn either require a lot of refactoring or
wouldn't have good usability
- "new" folder consistently appears in chans and "All accounts"
- "Sent" message list sorting fix
- When editing a label, keys.dat is saved and the lineEdit completer
is updated
- addressbook is updated when adding/deleting a new chan
- saveKnownNodes replaced the repeated pickle.dump
- with knownNodesLock instead of acquire/release
- outgoingSynSender had an unnecessary loop during shutdown causing
excessive CPU usage / GUI freezing
- networkDefaultProofOfWorkNonceTrialsPerByte and
networkDefaultPayloadLengthExtraBytes cyclic import fix
- PyBitmessage should launch now when there's no keys.dat
- rearranged code to reduce cyclic dependencies
- doCleanShutdown is separated in shutdown.py
- shared queues are separated in queues.py
- some default values were moved to defaults.py
- knownnodes partially moved to knownnodes.py
- Missing renamed to PendingDownload
- PendingDownload now only retries 3 times rather than 6 to dowload an
object
- Added PendingUpload, replacing invQueueSize
- PendingUpload has both the "len" method (number of objects not
uploaded) as well as "progress" method, which is a float from 0
(nothing done) to 1 (all uploaded) which considers not only objects
but also how many nodes they are uploaded to
- PendingUpload tracks when the object is successfully uploaded to the
remote node instead of just adding an arbitrary time after they have
been send the corresponding "inv"
- Network status tab's "Objects to be synced" shows the sum of
PendingUpload and PendingDownload sizes
- moved logic into a Missing singleton
- shouldn't try to download duplicates anymore, only requests a hash
once every 5 minutes and not from the same host
- removed obsoleted variables
- the "Objects to be synced" in the Network tab should now be correct
- removed some checks which aren't necessary anymore in my opinion
- fix missing self in Throttle (thanks landscape.io)