import socket import struct from advanceddispatcher import AdvancedDispatcher import asyncore_pollchoose as asyncore from proxy import Proxy, ProxyError, GeneralProxyError class Socks4aError(ProxyError): pass class Socks4a(Proxy): def __init__(self, address=None): Proxy.__init__(self, address) self.ipaddr = None self.destport = address[1] def state_init(self): self.set_state("auth_done", 0) def state_pre_connect(self): if not self.read_buf_sufficient(8): return False # Get the response if self.read_buf[0:1] != chr(0x00).encode(): # bad data self.close() raise Socks4aError elif self.read_buf[1:2] != chr(0x5A).encode(): # Connection failed self.close() if ord(self.read_buf[1:2]) in (91, 92, 93): # socks 4 erro raise Socks4aError #raise Socks5Error((ord(resp[1:2]), _socks5errors[ord(resp[1:2])-90])) else: raise Socks4aError #raise Socks4aError((94, _socks4aerrors[4])) # Get the bound address/port self.boundport = struct.unpack(">H", self.read_buf[2:4])[0] self.boundaddr = self.read_buf[4:] self.__proxysockname = (self.boundaddr, self.boundport) if self.ipaddr != None: self.__proxypeername = (socket.inet_ntoa(self.ipaddr), self.destination[1]) else: self.__proxypeername = (self.destination[0], self.destport) self.set_state("socks_handshake_done", 8) def proxy_sock_name(self): return socket.inet_ntoa(self.__proxysockname[0]) def state_socks_handshake_done(self): return False class Socks4aConnection(Socks4a): def __init__(self, address): Socks4a.__init__(self, address=address) def state_auth_done(self): # Now we can request the actual connection rmtrslv = False self.writeQueue.put(struct.pack('>BBH', 0x04, 0x01, self.destination[1])) # If the given destination address is an IP address, we'll # use the IPv4 address request even if remote resolving was specified. try: self.ipaddr = socket.inet_aton(self.destination[0]) self.writeQueue.put(self.ipaddr) except socket.error: # Well it's not an IP number, so it's probably a DNS name. if Proxy._remote_dns: # Resolve remotely rmtrslv = True self.ipaddr = None self.writeQueue.put(struct.pack("BBBB", 0x00, 0x00, 0x00, 0x01)) else: # Resolve locally self.ipaddr = socket.inet_aton(socket.gethostbyname(self.destination[0])) self.writeQueue.put(self.ipaddr) if self._auth: self.writeQueue.put(self._auth[0]) self.writeQueue.put(chr(0x00).encode()) if rmtrslv: self.writeQueue.put(self.destination[0] + chr(0x00).encode()) self.set_state("pre_connect", 0) class Socks4aResolver(Socks4a): def __init__(self, host): self.host = host self.port = 8444 Socks4a.__init__(self, address=(self.host, self.port)) def state_auth_done(self): # Now we can request the actual connection self.writeQueue.put(struct.pack('>BBH', 0x04, 0xF0, self.destination[1])) self.writeQueue.put(struct.pack("BBBB", 0x00, 0x00, 0x00, 0x01)) if self._auth: self.writeQueue.put(self._auth[0]) self.writeQueue.put(chr(0x00).encode()) self.writeQueue.put(self.host + chr(0x00).encode()) self.set_state("pre_connect", 0) def resolved(self): print "Resolved %s as %s" % (self.host, self.proxy_sock_name())