- Missing renamed to PendingDownload - PendingDownload now only retries 3 times rather than 6 to dowload an object - Added PendingUpload, replacing invQueueSize - PendingUpload has both the "len" method (number of objects not uploaded) as well as "progress" method, which is a float from 0 (nothing done) to 1 (all uploaded) which considers not only objects but also how many nodes they are uploaded to - PendingUpload tracks when the object is successfully uploaded to the remote node instead of just adding an arbitrary time after they have been send the corresponding "inv" - Network status tab's "Objects to be synced" shows the sum of PendingUpload and PendingDownload sizes
Bitmessage is a P2P communications protocol used to send encrypted messages to another person or to many subscribers. It is decentralized and trustless, meaning that you need-not inherently trust any entities like root certificate authorities. It uses strong authentication, which means that the sender of a message cannot be spoofed, and it aims to hide "non-content" data, like the sender and receiver of messages, from passive eavesdroppers like those running warrantless wiretapping programs.
Bitmessage is a collaborative project. You are welcome to submit pull requests although if you plan to put a non-trivial amount of work into coding new features, it is recommended that you first solicit feedback on the DevTalk pseudo-mailing list: BM-2D9QKN4teYRvoq2fyzpiftPh9WP9qggtzh