PyBitmessage/src/network/tcp.py
Dmitri Bogomolov e25fb857cb
Slightly reduced TCPConnection.sendAddr() and changed
in order to send only nodes with non-negative rating
2019-02-07 18:52:08 +02:00

355 lines
14 KiB
Python

# pylint: disable=too-many-ancestors
"""
src/network/tcp.py
==================
"""
import math
import random
import socket
import time
import addresses
import helper_random
import knownnodes
import network.asyncore_pollchoose as asyncore
import network.connectionpool
import protocol
import shared
import state
from bmconfigparser import BMConfigParser
from debug import logger
from helper_random import randomBytes
from inventory import Inventory
from network.advanceddispatcher import AdvancedDispatcher
from network.bmproto import BMProto
from network.dandelion import Dandelion
from network.objectracker import ObjectTracker
from network.socks4a import Socks4aConnection
from network.socks5 import Socks5Connection
from network.tls import TLSDispatcher
from queues import UISignalQueue, invQueue, receiveDataQueue
class TCPConnection(BMProto, TLSDispatcher): # pylint: disable=too-many-instance-attributes
"""
.. todo:: Look to understand and/or fix the non-parent-init-called
"""
def __init__(self, address=None, sock=None):
BMProto.__init__(self, address=address, sock=sock)
self.verackReceived = False
self.verackSent = False
self.streams = [0]
self.fullyEstablished = False
self.connectedAt = 0
self.skipUntil = 0
if address is None and sock is not None:
self.destination = state.Peer(sock.getpeername()[0], sock.getpeername()[1])
self.isOutbound = False
TLSDispatcher.__init__(self, sock, server_side=True)
self.connectedAt = time.time()
logger.debug("Received connection from %s:%i", self.destination.host, self.destination.port)
self.nodeid = randomBytes(8)
elif address is not None and sock is not None:
TLSDispatcher.__init__(self, sock, server_side=False)
self.isOutbound = True
logger.debug("Outbound proxy connection to %s:%i", self.destination.host, self.destination.port)
else:
self.destination = address
self.isOutbound = True
if ":" in address.host:
self.create_socket(socket.AF_INET6, socket.SOCK_STREAM)
else:
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
TLSDispatcher.__init__(self, sock, server_side=False)
self.connect(self.destination)
logger.debug("Connecting to %s:%i", self.destination.host, self.destination.port)
encodedAddr = protocol.encodeHost(self.destination.host)
self.local = all([
protocol.checkIPAddress(encodedAddr, True),
not protocol.checkSocksIP(self.destination.host)
])
ObjectTracker.__init__(self) # pylint: disable=non-parent-init-called
self.bm_proto_reset()
self.set_state("bm_header", expectBytes=protocol.Header.size)
def antiIntersectionDelay(self, initial=False):
"""
This is a defense against the so called intersection attacks.
It is called when you notice peer is requesting non-existing objects, or right after the connection is
established. It will estimate how long an object will take to propagate across the network, and skip processing
"getdata" requests until then. This means an attacker only has one shot per IP to perform the attack.
"""
# estimated time for a small object to propagate across the whole network
max_known_nodes = max(len(knownnodes.knownNodes[x]) for x in knownnodes.knownNodes)
delay = math.ceil(math.log(max_known_nodes + 2, 20)) * (0.2 + invQueue.queueCount / 2.0)
# take the stream with maximum amount of nodes
# +2 is to avoid problems with log(0) and log(1)
# 20 is avg connected nodes count
# 0.2 is avg message transmission time
if delay > 0:
if initial:
self.skipUntil = self.connectedAt + delay
if self.skipUntil > time.time():
logger.debug("Initial skipping processing getdata for %.2fs", self.skipUntil - time.time())
else:
logger.debug("Skipping processing getdata due to missing object for %.2fs", delay)
self.skipUntil = time.time() + delay
def state_connection_fully_established(self):
"""
State after the bitmessage protocol handshake is completed (version/verack exchange, and if both side support
TLS, the TLS handshake as well).
"""
self.set_connection_fully_established()
self.set_state("bm_header")
self.bm_proto_reset()
return True
def set_connection_fully_established(self):
"""Initiate inventory synchronisation."""
if not self.isOutbound and not self.local:
shared.clientHasReceivedIncomingConnections = True
UISignalQueue.put(('setStatusIcon', 'green'))
UISignalQueue.put(('updateNetworkStatusTab', (self.isOutbound, True, self.destination)))
self.antiIntersectionDelay(True)
self.fullyEstablished = True
if self.isOutbound:
knownnodes.increaseRating(self.destination)
if self.isOutbound:
Dandelion().maybeAddStem(self)
self.sendAddr()
self.sendBigInv()
def sendAddr(self):
"""Send a partial list of known addresses to peer."""
# We are going to share a maximum number of 1000 addrs (per overlapping
# stream) with our peer. 500 from overlapping streams, 250 from the
# left child stream, and 250 from the right child stream.
maxAddrCount = BMConfigParser().safeGetInt(
"bitmessagesettings", "maxaddrperstreamsend", 500)
templist = []
addrs = {}
for stream in self.streams:
with knownnodes.knownNodesLock:
for n, s in enumerate((stream, stream * 2, stream * 2 + 1)):
nodes = knownnodes.knownNodes.get(s)
if not nodes:
continue
# only if more recent than 3 hours
# and having positive or neutral rating
filtered = [
(k, v) for k, v in nodes.iteritems()
if v["lastseen"] > int(time.time()) -
shared.maximumAgeOfNodesThatIAdvertiseToOthers and
v["rating"] >= 0
]
# sent 250 only if the remote isn't interested in it
elemCount = min(
len(filtered),
maxAddrCount / 2 if n else maxAddrCount)
addrs[s] = helper_random.randomsample(filtered, elemCount)
for substream in addrs:
for peer, params in addrs[substream]:
templist.append((substream, peer, params["lastseen"]))
if templist:
self.append_write_buf(BMProto.assembleAddr(templist))
def sendBigInv(self):
"""Send hashes of all inventory objects, chunked as the protocol has a per-command limit."""
def sendChunk():
"""Send one chunk of inv entries in one command"""
if objectCount == 0:
return
logger.debug('Sending huge inv message with %i objects to just this one peer', objectCount)
self.append_write_buf(protocol.CreatePacket('inv', addresses.encodeVarint(objectCount) + payload))
# Select all hashes for objects in this stream.
bigInvList = {}
for stream in self.streams:
# may lock for a long time, but I think it's better than thousands of small locks
with self.objectsNewToThemLock:
for objHash in Inventory().unexpired_hashes_by_stream(stream):
# don't advertise stem objects on bigInv
if Dandelion().hasHash(objHash):
continue
bigInvList[objHash] = 0
objectCount = 0
payload = b''
# Now let us start appending all of these hashes together. They will be
# sent out in a big inv message to our new peer.
for obj_hash, _ in bigInvList.items():
payload += obj_hash
objectCount += 1
# Remove -1 below when sufficient time has passed for users to
# upgrade to versions of PyBitmessage that accept inv with 50,000
# items
if objectCount >= BMProto.maxObjectCount - 1:
sendChunk()
payload = b''
objectCount = 0
# flush
sendChunk()
def handle_connect(self):
"""Callback for TCP connection being established."""
try:
AdvancedDispatcher.handle_connect(self)
except socket.error as e:
if e.errno in asyncore._DISCONNECTED: # pylint: disable=protected-access
logger.debug("%s:%i: Connection failed: %s", self.destination.host, self.destination.port, str(e))
return
self.nodeid = randomBytes(8)
self.append_write_buf(
protocol.assembleVersionMessage(
self.destination.host,
self.destination.port,
network.connectionpool.BMConnectionPool().streams,
False,
nodeid=self.nodeid))
self.connectedAt = time.time()
receiveDataQueue.put(self.destination)
def handle_read(self):
"""Callback for reading from a socket"""
TLSDispatcher.handle_read(self)
if self.isOutbound and self.fullyEstablished:
for s in self.streams:
try:
with knownnodes.knownNodesLock:
knownnodes.knownNodes[s][self.destination]["lastseen"] = time.time()
except KeyError:
pass
receiveDataQueue.put(self.destination)
def handle_write(self):
"""Callback for writing to a socket"""
TLSDispatcher.handle_write(self)
def handle_close(self):
"""Callback for connection being closed."""
if self.isOutbound and not self.fullyEstablished:
knownnodes.decreaseRating(self.destination)
if self.fullyEstablished:
UISignalQueue.put(('updateNetworkStatusTab', (self.isOutbound, False, self.destination)))
if self.isOutbound:
Dandelion().maybeRemoveStem(self)
BMProto.handle_close(self)
class Socks5BMConnection(Socks5Connection, TCPConnection):
"""SOCKS5 wrapper for TCP connections"""
def __init__(self, address):
Socks5Connection.__init__(self, address=address)
TCPConnection.__init__(self, address=address, sock=self.socket)
self.set_state("init")
def state_proxy_handshake_done(self):
"""State when SOCKS5 connection succeeds, we need to send a Bitmessage handshake to peer."""
Socks5Connection.state_proxy_handshake_done(self)
self.nodeid = randomBytes(8)
self.append_write_buf(
protocol.assembleVersionMessage(
self.destination.host,
self.destination.port,
network.connectionpool.BMConnectionPool().streams,
False,
nodeid=self.nodeid))
self.set_state("bm_header", expectBytes=protocol.Header.size)
return True
class Socks4aBMConnection(Socks4aConnection, TCPConnection):
"""SOCKS4a wrapper for TCP connections"""
def __init__(self, address):
Socks4aConnection.__init__(self, address=address)
TCPConnection.__init__(self, address=address, sock=self.socket)
self.set_state("init")
def state_proxy_handshake_done(self):
"""State when SOCKS4a connection succeeds, we need to send a Bitmessage handshake to peer."""
Socks4aConnection.state_proxy_handshake_done(self)
self.nodeid = randomBytes(8)
self.append_write_buf(
protocol.assembleVersionMessage(
self.destination.host,
self.destination.port,
network.connectionpool.BMConnectionPool().streams,
False,
nodeid=self.nodeid))
self.set_state("bm_header", expectBytes=protocol.Header.size)
return True
class TCPServer(AdvancedDispatcher):
"""TCP connection server for Bitmessage protocol"""
def __init__(self, host='127.0.0.1', port=8444): # pylint: disable=redefined-outer-name
if not hasattr(self, '_map'):
AdvancedDispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.set_reuse_addr()
for attempt in range(50):
try:
if attempt > 0:
port = random.randint(32767, 65535)
self.bind((host, port))
except socket.error as e:
if e.errno in (asyncore.EADDRINUSE, asyncore.WSAEADDRINUSE):
continue
else:
if attempt > 0:
BMConfigParser().set("bitmessagesettings", "port", str(port))
BMConfigParser().save()
break
self.destination = state.Peer(host, port)
self.bound = True
self.listen(5)
def is_bound(self):
"""Is the socket bound?"""
try:
return self.bound
except AttributeError:
return False
def handle_accept(self):
"""Incoming connection callback"""
pair = self.accept()
if pair is not None:
sock, _ = pair
state.ownAddresses[state.Peer(sock.getsockname()[0], sock.getsockname()[1])] = True
if len(network.connectionpool.BMConnectionPool().inboundConnections) + \
len(network.connectionpool.BMConnectionPool().outboundConnections) > \
BMConfigParser().safeGetInt("bitmessagesettings", "maxtotalconnections") + \
BMConfigParser().safeGetInt("bitmessagesettings", "maxbootstrapconnections") + 10:
# 10 is a sort of buffer, in between it will go through the version handshake
# and return an error to the peer
logger.warning("Server full, dropping connection")
sock.close()
return
try:
network.connectionpool.BMConnectionPool().addConnection(TCPConnection(sock=sock))
except socket.error:
pass
if __name__ == "__main__":
# initial fill
for host in (("127.0.0.1", 8448),):
direct = TCPConnection(host)
while asyncore.socket_map:
print "loop, state = %s" % (direct.state)
asyncore.loop(timeout=10, count=1)
continue