175 lines
4.8 KiB
Markdown
175 lines
4.8 KiB
Markdown
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# img-loader
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[![npm Version][npm-image]][npm]
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[![MIT License][license-image]][LICENSE]
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Image minimizing loader for webpack 4, meant to be used with [url-loader](https://github.com/webpack/url-loader), [file-loader](https://github.com/webpack/file-loader), or [raw-loader](https://github.com/webpack/raw-loader)
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> Minify PNG, JPEG, GIF and SVG images with [imagemin](https://github.com/imagemin/imagemin) [plugins](https://www.npmjs.com/search?q=keywords:imageminplugin)
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img-loader has a peer dependency on `imagemin`, so you will need to make sure to include that, along with any imagemin plugins you will use.
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## Install
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```sh
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$ npm install img-loader --save-dev
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```
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## Usage
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[Documentation: Using loaders](https://webpack.js.org/concepts/loaders/)
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```javascript
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module: {
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rules: [
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{
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test: /\.(jpe?g|png|gif|svg)$/i,
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use: [
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'url-loader?limit=10000',
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'img-loader'
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]
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}
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]
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}
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```
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By default the loader simply passes along the image unmodified.
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### Options
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Options are forwarded to `imagemin.buffer(image, options)`, so any plugins you would like to use for optimizing the images are passed as the `plugins` property.
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For more details on each plugin's options, see their documentation on [Github](https://github.com/imagemin).
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```js
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{
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module: {
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rules: [
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{
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test: /\.(jpe?g|png|gif|svg)$/i,
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use: [
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'url-loader?limit=10000',
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{
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loader: 'img-loader',
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options: {
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plugins: [
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require('imagemin-gifsicle')({
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interlaced: false
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}),
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require('imagemin-mozjpeg')({
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progressive: true,
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arithmetic: false
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}),
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require('imagemin-pngquant')({
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floyd: 0.5,
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speed: 2
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}),
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require('imagemin-svgo')({
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plugins: [
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{ removeTitle: true },
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{ convertPathData: false }
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]
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})
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]
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}
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}
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]
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}
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]
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}
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}
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```
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`plugins` can also be a function, which will receive the [webpack loader context](https://webpack.js.org/api/loaders/#the-loader-context) and should return the plugins array.
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```js
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{
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module: {
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rules: [
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{
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test: /\.(jpe?g|png|gif|svg)$/i,
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use: [
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'url-loader?limit=10000',
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{
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loader: 'img-loader',
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options: {
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plugins (context) {
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if (process.env.NODE_ENV === 'production') return []
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return [
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require('imagemin-svgo')({
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plugins: [
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{ cleanupIDs: false },
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{
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prefixIds: {
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prefix: path.basename(context.resourcePath, 'svg')
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}
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}
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]
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})
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]
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}
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}
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}
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]
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}
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]
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}
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}
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```
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If you only want to run imagemin in production builds, you can omit the `img-loader` or leave plugins empty in your production configuration file. If you don't keep a separate configuration for prod builds, something like the following also works:
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```js
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{
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loader: 'img-loader',
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options: {
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plugins: process.env.NODE_ENV === 'production' && [
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require('imagemin-svgo')({})
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// etc.
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]
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}
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}
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```
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## Migrating from 2.x
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To get the default behavior from version `2.0.1`, you'll need to install these imagemin plugins:
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* [imagemin-gifsicle](https://github.com/imagemin/imagemin-gifsicle)
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* [imagemin-mozjpeg](https://github.com/imagemin/imagemin-mozjpeg)
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* [imagemin-optipng](https://github.com/imagemin/imagemin-optipng)
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* [imagemin-svgo](https://github.com/imagemin/imagemin-svgo)
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Then use this loader setup in your webpack configuration file:
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```js
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{
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loader: 'img-loader',
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options: {
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plugins: [
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require('imagemin-gifsicle')({}),
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require('imagemin-mozjpeg')({}),
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require('imagemin-optipng')({}),
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require('imagemin-svgo')({})
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]
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}
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}
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```
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The options object you had under a plugin's name property, should instead be passed directly to the plugin after you require it.
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If you used the optional `pngquant` settings, then you will additionally need to install [imagemin-pngquant](https://github.com/imagemin/imagemin-pngquant), and add it to your plugins array as any other imagemin plugin.
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## License
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This software is free to use under the MIT license. See the [LICENSE-MIT file][LICENSE] for license text and copyright information.
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[npm]: https://www.npmjs.org/package/img-loader
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[npm-image]: https://img.shields.io/npm/v/img-loader.svg
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[license-image]: https://img.shields.io/npm/l/img-loader.svg
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[LICENSE]: https://github.com/vanwagonet/img-loader/blob/master/LICENSE-MIT
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