Commit Graph

2079 Commits

Author SHA1 Message Date
4f70eaa01f
Fix curses mode 2017-02-02 15:48:56 +01:00
f3849eeb48
Unused imports, problematic variable names 2017-01-19 20:04:45 +01:00
01a9124b7d
Less verbose SSL handshake reporting
- if SSL handshake fails, we don't need to stack trace because we know
  where it's happening. Only report the error string.
2017-01-19 19:52:54 +01:00
5828021903
Fix false error about wrong stream
- sendinv and sendaddress are sometimes being sent to connections that
  haven't been established yet, resulting in complaints about stream
  mismatch. The error should only be displayed once the connection has
  been established and the remote node provides its stream number
2017-01-19 19:50:40 +01:00
5ae1327edc
Download/upload shutdown fixes
- Missing renamed to PendingDownload
- PendingDownload now only retries 3 times rather than 6 to dowload an
  object
- Added PendingUpload, replacing invQueueSize
- PendingUpload has both the "len" method (number of objects not
  uploaded) as well as "progress" method, which is a float from 0
  (nothing done) to 1 (all uploaded) which considers not only objects
  but also how many nodes they are uploaded to
- PendingUpload tracks when the object is successfully uploaded to the
  remote node instead of just adding an arbitrary time after they have
  been send the corresponding "inv"
- Network status tab's "Objects to be synced" shows the sum of
  PendingUpload and PendingDownload sizes
2017-01-19 19:48:12 +01:00
5708a38be0
Fix sending messages crashing 2017-01-17 01:07:39 +01:00
9197c425d2
Object requesting fix 2017-01-17 00:32:05 +01:00
9ed59dd825
Shutdown procedure cleanup 2017-01-16 23:38:18 +01:00
ca8550a206
Don't send requests for 0 objects 2017-01-16 23:37:25 +01:00
749bb628c0
Typo 2017-01-16 23:37:03 +01:00
4f920fe641
Fix infinite loop 2017-01-16 23:17:56 +01:00
d652dc864d
Downloading fixes
- able to request more objects with one command
- fixes to logic and error handling
2017-01-16 19:36:58 +01:00
9f89df6d1c
Expire objects that we're unable to receive
- sometimes a node would send an "inv" about an object but then not
  provide it when requested. This could be that it expired in the
  meantime or it was an attack or a bug. This patch will forget that the
  object exists if was requested too many times and not received.
2017-01-16 17:08:47 +01:00
ca6bc9981c
Better tracking in downloading objects
- remember what was requested from which node
- remember if it was received
- re-request object if we haven't received any new object for more than
  a minute
2017-01-16 15:17:23 +01:00
8dfa0faca9
More objects to be downloaded fixes 2017-01-15 23:10:44 +01:00
12205ee7ba
More fixes in objects to be downloaded 2017-01-15 23:07:11 +01:00
bd1aead46e
More fixes for objects to be downloaded 2017-01-15 22:41:12 +01:00
d04c0e78e4
Better handling of pending downloading objects 2017-01-15 22:36:12 +01:00
b750e67bfb
Handle exception in iterator 2017-01-15 22:25:09 +01:00
805f72e098
Make objects to be send stoppable if not empty 2017-01-15 22:21:19 +01:00
94f0bdc731
Objects to be downloaded optimising
- treat requested but never arrived objects as expired. This is how it
  worked before the refactoring. Without this, the list won't go to
  zero.
2017-01-15 22:01:10 +01:00
79893fdc23
Performance tuning objects to be downloaded
- rely on dict quasi-random order instead of an additional shuffle
- request an object once per minute
- stop check after count objects have been found
2017-01-15 20:47:33 +01:00
dbe15d0b99
Objects to be downloaded fixes
- tries to avoid calling senddata it it would block receiveDataThread,
  allowing fore more asynchronous operation
- request objects in chunks of 100 (CPU performance optimisation)
2017-01-15 19:50:28 +01:00
f079ff5b99
Refactor objects to be downloaded
- moved logic into a Missing singleton
- shouldn't try to download duplicates anymore, only requests a hash
  once every 5 minutes and not from the same host
- removed obsoleted variables
- the "Objects to be synced" in the Network tab should now be correct
- removed some checks which aren't necessary anymore in my opinion
- fix missing self in Throttle (thanks landscape.io)
2017-01-15 19:21:24 +01:00
6d2a75bfc9
Transfer speed improvements
- send buffer to send multiple commands in one TCP packet
- recv/send operation size now based on bandwith limit
- send queue limited to 100 entries
- buffer getdata commands to fill send queue, instead of waiting for the
  data packet to arrive first (i.e. allow getdata to work asynchronously)
2017-01-15 15:08:03 +01:00
c3fef7bc4e
Syntax fix 2017-01-15 12:41:19 +01:00
869417f506
Missing import 2017-01-15 11:42:20 +01:00
9bf17b34d1
Remove obsolete imports and code
- landscape.io pointed out obsolete imports
- there is also an obsolete variable and lock in throttle.py
- add Exception type to BMConfigParser().save
2017-01-15 11:40:31 +01:00
8cb0953401
Moved writeKeysFile into configparser
- shared.writeKeysFile -> BMConfigParser().save
- makes it easier to get rid of circular imports
2017-01-15 10:50:02 +01:00
5ca8a52662
Typos, extra imports and similar
- pointed out by landscape.io
- also updated dev/ssltest.py to work the same way as the main program
2017-01-15 10:48:29 +01:00
689d697a40
Refactor bandwidth limit and speed calculator
- also fixes potential deadlocks
2017-01-14 23:21:00 +01:00
ad75552b5c
Move shutdown from shared.py to state.py 2017-01-14 23:20:15 +01:00
bcc7692e14
Add safeGetInt to BMConfigParser 2017-01-14 23:18:06 +01:00
02a7c59de8
OpenSSL 1.1.0 compatibility fixes
- part 2, continued from previous commit
2017-01-14 17:50:49 +01:00
59b5ac3a61
OpenSSL 1.1.0 compatibility fixes
- function check missed 1.1.0 release
- TLS didn't work with anonymous ciphers
2017-01-14 17:47:57 +01:00
6247e1d3ea
Add more debug info and error handling to ssltest 2017-01-14 13:55:57 +01:00
ff593273bf
Add ssltest.py for developers/debugging 2017-01-14 13:51:44 +01:00
fa2f87743e
SSL handshake fix
- SSL handshake would often fail, because verack packet was being sent
  at the same time as the do_handshake was executed in a different
  thread. This makes it so that do_handshake waits until verack is done
  sending.
- also minor modifications in SSLContext initialisation
2017-01-14 13:22:46 +01:00
cc4c07025b
Sending thread fix 2017-01-14 12:35:08 +01:00
8d278182a7
Indentation 2017-01-13 15:53:47 +01:00
93bdc3c800
Remove extra print 2017-01-13 12:32:26 +01:00
d0b1cbfe1f
Add current git HEAD info to support request 2017-01-13 12:29:14 +01:00
5ae676f2ad
Minor support fix 2017-01-13 12:05:39 +01:00
6778d6046f
Add OpenSSL 1.1.0 compatibility
- thanks to Wolfgang Frisch <wfr@roembden.net>
2017-01-13 12:02:34 +01:00
59cf33c9a1
Remove obsolete import 2017-01-13 12:01:38 +01:00
65701e5997
neededPubkeys fix
- was still using shared.neededPubkeys
2017-01-13 09:30:23 +01:00
ff8deebf60
Keep track of network protocol status 2017-01-12 19:18:56 +01:00
810e50a040
Fix minor issues
- landscape.io complained
- obsolete imports
- ciphers -> self.ciphers
2017-01-12 07:26:04 +01:00
2cf2188bc3
Object sending fix
- forgot to move broadcastToSendDataQueues in class_singleWorker.py
2017-01-12 07:22:34 +01:00
bd520a340f
Trustedpeer fix and more refactoring
- fixed trustedPeer (thanks to anonymous bug reporter)
- moved trustedPeer and Peer into state.py
2017-01-12 06:58:35 +01:00