- reduce buffer size to 128kB (was 2MB)
- IP address handling use str instead of buffer (the latter, even
though it should be faster, breaks the code on Windows)
- read up to full buffer after fully established (otherwise
downloads become too slow due to the loop time). This reverts
a change made in d28a7bfb86
- allow loopback addresses, now you can bind different loopback IP
addresses on a single system and they will auto-cross-connect
- always listen for discovery on 0.0.0.0
- [network] - bind now also applies for the TCP socket as well as UDP
socket
- closing socket iterator fix
- get rid of per-connection writeQueue/receiveQueue, and instead use
strings and locking
- minor code cleanup
- all state handlers now should set expectBytes
- almost all data processing happens in ReceiveDataThread, and
AsyncoreThread is almost only I/O (plus TLS). AsyncoreThread simply
puts the connection object into the queue when it has some data for
processing
- allow poll, epoll and kqueue handlers. kqueue is untested and
unoptimised, poll and epoll seem to work ok (linux)
- stack depth threshold handler in decode_payload_content, this is
recursive and I think was causing occasional RuntimeErrors. Fixes#964
- longer asyncore loops, as now data is handled in ReceiveDataThread
- randomise node order when deciding what to download. Should prevent
retries being stuck to the same node
- socks cleanup (socks5 works ok, socks4a untested but should work too)
- asyncore is now on by default
- inv announcements implemented
- bandwidth limit implemented / fixed
- stats on download / upload speed now work
- make prints into logger
- limit knownNodes to 20k as it was before
- green light fixed
- other minor fixes
- bugfixes
- UDP socket for local peer discovery
- new function assembleAddr to unify creating address command
- open port checker functionality (inactive)
- sendBigInv is done in a thread separate from the network IO
thread