- this thread is for spreading new/updated addresses in active
connections, analogous to the InvThread
- it doesn't do anything yet, this is just a dummy queue at the moment
- not used yet, just an inactive helper function
- I received feedback that OpenSSL.rand isn't more secure than
os.urandom. I read several debates/analyses about it and concur
- should prevent the same object being re-requested indefinitely
- locking for object tracking
- move SSL-specific error handling to TLSDispatcher
- observe maximum connection limit when accepting a new connection
- stack depth test (for debugging purposes)
- separate download thread
- connection pool init moved to main thread
- update to 6044df5adf
- objects that are expired or in wrong stream are not re-requested
anymore, even if they aren't stored in the inventory
- the previous option "acceptmismatch" now only affects whether such
objects are stored in the inventory
- a new config file option, network/acceptmismatch, allows the inventory
to store objects that expired or are from a stream we're not
interested in. Having this on will prevent re-requesting objects that
other nodes incorrectly advertise. It defaults to false
- better handling of WSA* checks on non-windows systems
- handle EBADF on Windows/select
- better timeouts / loop lengths in main asyncore loop and
spawning new connections
- remove InvThread prints
- asyncore is now on by default
- inv announcements implemented
- bandwidth limit implemented / fixed
- stats on download / upload speed now work
- make prints into logger
- limit knownNodes to 20k as it was before
- green light fixed
- other minor fixes
- bm headers and commands are only read up to expected length.
On a very fast connection (e.g. local VM), reading verack
also read a part of the TLS handshake
- some debugging info moved from print to logger.debug
- tls handshake cleanup
- bugfixes
- UDP socket for local peer discovery
- new function assembleAddr to unify creating address command
- open port checker functionality (inactive)
- sendBigInv is done in a thread separate from the network IO
thread
- separate queue for processing blocking stuff on reception
- rewrote write buffer as a queue
- some addr handling
- number of half open connections correct
- Network status UI works but current speed isn't implemented yet
- Track per connection and global transferred bytes
- Add locking to write queue so that other threads can put stuff
there
- send ping on timeout (instead of closing the connection)
- implement open port checker (untested, never triggered yet)
- error handling on IO
- most of the stuff is done so it partially works
- disabled pollers other than select (debugging necessary)
- can switch in the settings, section network, option asyncore (defaults
to False)
- bmconfigpaser.py now allows to put default values for a specific
option in the file
- addresses as sections are now detected by "BM-" rather than
just ignoring bitmessagesettings. There can now be other sections
with a cleaner config file
- in some cases when IPv6 stack is available and onionbindip is an IPv4
address, socket.bind doesn't change the bound address, ending up
listening on everything
- immediately return from initCL() if numpy or pyopencl is unevailable
(no ImportError because of resetPoW() call)
- use glob to find C extension even if it named like
`bitmsghash.x86_64-linux-gnu.so`
If user chooses to show the Settings dialog:
- activate the "Network Settings" tab
- remove option 'dontconnect' if settings have been saved
- track pending hashId more accurately
- add timeout and a cleanup so that the download queues don't
get stuck and memory is freed
- randomise download order (only works for inv commands with
more than 1 entry)
- replace PendingDownload singleton dict with a Queue
- total memory and CPU requirements should be reduced
- get rid of somObjectsOfWhichThisRemoteNodeIsAlearedyAware. It has very
little practicle effect and only uses memory