- SSL handshake would often fail, because verack packet was being sent
at the same time as the do_handshake was executed in a different
thread. This makes it so that do_handshake waits until verack is done
sending.
- also minor modifications in SSLContext initialisation
- fixes errors introduced in the earlier refactoring
- more variables moved to state.py
- path finding functions moved to paths.py
- remembers IPv6 network unreachable (in the future can be used to skip
IPv6 for a while)
- got rid of shared config parser and made it into a singleton
- refactored safeConfigGetBoolean as a method of the config singleton
- refactored safeConfigGet as a method of the config singleton
- moved softwareVersion from shared.py into version.py
- moved some global variables from shared.py into state.py
- moved some protocol-specific functions from shared.py into protocol.py
- minor refactoring, made it into singleton instead of a shared global
variable. This makes it a little bit cleaner and moves the class into
a separate file
- removed duplicate inventory locking
- renamed singleton.py to singleinstance.py (this is the code that
ensures only one instance of PyBitmessage runs at the same time)
- TLS handshake in python is apparently always asynchronous, so it needs
proper handling of SSLWantReadError and SSLWantWriteError
- also adds a timeout and a proper shutdown if handshake fails
- Linux users often don't know that the C PoW is available and complain
it's slow. This will try to build it, and adds availability
notification in the status bar
- also, the updateStatusBar signal now allows emphasised notifications,
which will remain visible for a longer period of time and also
reappear if a status change happened in the meantime
- sometimes SSL connections unnecessarily disconnected on non-fatal
errors. This should fix that. This is however a short term solution
because of migrating to asyncore which has its own error handling
- when you have multiple OpenCL drivers at the same time, e.g. intel and
nvidia, they won't mix leading to crashes. This patch makes it
possible to select which driver to use by listing the available
vendors
- refactored to use the .ui file
- input logic change, address is always optional
- interactive input validation
- runs asynchronously to the main window
- address generator thread can now validate chans in addition to just
adding them
- a user report indicated there is confusion about address error
messages. He/she thought it refers to the sender address, however it
refers to the recipient address. This makes it more clear
- if your time is off by more than an hour, you won't be able to
establish a connection to the network. This patch adds a UI
notification so that the user can understand why he can't connect.
- this has been tested on Windows as well, and has been cleaned up.
There is now a permanent parser thread, and it restarts when the
parsing takes more than 1 second
- Fixes#900
- while 448ceaa74c fixed slow rendering on
windows, there was still a bug where overly long messages caused
freezeing of the hyperlink regexp parser, which appears to happen on
all platforms. Maybe it's a freeze, maybe it just takes too long. This
patch aborts the regexp parser after 1 second and simply displays the
message without hyperlinks being clickable. This doesn't affect HTML
mode because there the links are kept as they are
- Fixes#900
- some messages (e.g. some long messages on Windows, or binary data)
cause an excessive amount of time in rendering the body. This
change is base on a workaround I found at
http://www.qtcentre.org/threads/8188-bug-setLineWrapMode